- 17 3月, 2011 1 次提交
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由 alteredq 提交于
Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
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- 16 3月, 2011 4 次提交
- 15 3月, 2011 1 次提交
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由 alteredq 提交于
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- 13 3月, 2011 1 次提交
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由 alteredq 提交于
Spline control points shouldn't be cycled, this produces freaky behaviors near start and end of path. Instead they have to be capped. Also did some refactoring.
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- 12 3月, 2011 1 次提交
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由 Mikael Emtinger 提交于
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- 11 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 10 3月, 2011 1 次提交
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由 alteredq 提交于
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- 09 3月, 2011 5 次提交
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由 alteredq 提交于
Also for the moment reverted autoupdate of canvas based textures. This breaks things and proper fix seems to require more efforts :(
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由 alteredq 提交于
That's about maximum size of point primitives ANGLE can handle, at least on my ATI card :( It seems this max size can be GPU specific: http://www.pouet.net/topic.php?which=6092&page=1
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Texture sets needsUpdate to true for <canvas> elements by default (webgl_objconvert_test.html seems to be randomly affected by this).
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由 alteredq 提交于
Also updated GUI-DAT (didn't help with recent Chrome compositing bugs, though this is Chrome Windows issue), added FileAPI to Detector and fixed aspect ratio bug in WebGLRenderer.
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- 07 3月, 2011 2 次提交
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由 alteredq 提交于
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由 alteredq 提交于
Clearing API for rendering to RenderTarget is now flipped: before forced clearing of render target was default, now no clearing is default. New way of doing things saves one extra duplicitous clear call when switching render targets (like when doing postprocessing). (doing documentation is indeed turning out to be useful)
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- 06 3月, 2011 5 次提交
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由 Mr.doob 提交于
Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. Camera3D translate method overrides Object3D's one. NoFly parameter removed (this should be handled from outside I think).
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
Object3D::lookAt works! (and Vector3.setRotationFromMatrix too!) Next: Object3D::translate...
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- 05 3月, 2011 2 次提交
- 03 3月, 2011 3 次提交
- 02 3月, 2011 3 次提交
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由 Mr.doob 提交于
WebGLRenderer: renamed geometryChunks to geometryGroups :P
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由 Mr.doob 提交于
Commented Camera frustrum code. It's not being used, right?
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由 alteredq 提交于
Only Blender 2.56 exporter and OBJ converter were tested. If somebody is using other ones, please reexport some files to be sure they work.
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- 01 3月, 2011 5 次提交
- 28 2月, 2011 3 次提交
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由 alteredq 提交于
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. Went through all examples, all should work. JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Blender plugins folder rename.
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- 27 2月, 2011 2 次提交