提交 fea3e808 编写于 作者: M Mr.doob

Merge pull request #8171 from Coder2012/patch-1

Update Sprite.html
<!DOCTYPE html>
<html lang="en">
<head>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
<h2>Example</h2>
<code>
var map = new THREE.TextureLoader().load( "sprite.png" );
var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
var sprite = new THREE.Sprite( material );
scene.add( sprite );
</code>
<h2>Constructor</h2>
<h3>[name]([page:Material material])</h3>
<div>
material — An instance of [page:Material] (optional).
</div>
<div>
This creates a new sprite with an specific material.
</div>
<h2>Properties</h2>
<h3>[property:SpriteMaterial material]</h3>
<div>
An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
</div>
-
<h2>Methods</h2>
<h3>[method:Sprite clone]()</h3>
<div>
This creates a new clone of the sprite.
</div>
<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
</div>
<div>
Clone a Sprite Object.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera.<br /><br />Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.</div>
<h2>Example</h2>
<code>
var map = new THREE.TextureLoader().load( "sprite.png" );
var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
var sprite = new THREE.Sprite( material );
scene.add( sprite );
</code>
<h2>Constructor</h2>
<h3>[name]([page:Material material])</h3>
<div>
material — An instance of [page:Material] (optional).
</div>
<div>
This creates a new sprite with an specific material.
</div>
<h2>Properties</h2>
<h3>[property:SpriteMaterial material]</h3>
<div>
An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
</div>
-
<h2>Methods</h2>
<h3>[method:Sprite clone]()</h3>
<div>
This creates a new clone of the sprite.
</div>
<h3>[method:Object3D clone]([page:Object3D object])</h3>
<div>
object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Sprite Object.
</div>
<div>
Clone a Sprite Object.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
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