未验证 提交 fe0d640d 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #17494 from Mugen87/dev38

Docs: Add TransformControls page.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">
This class can be used to transform objects in 3D space by adapting a similar interaction model of DCC tools like Blender.
Unlike other controls, it is not intended to transform the scene's camera.
</p>
<h2>Example</h2>
<p>[example:misc_controls_transform misc / controls / transform ]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
<p>
<p>
[page:Camera camera]: The camera of the rendered scene.
</p>
<p>
[page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
however if you only want the controls to work over a specific element (e.g. the canvas) you can specify that here.
</p>
<p>
Creates a new instance of [name].
</p>
</p>
<h2>Events</h2>
<h3>change</h3>
<p>
Fires if any type of change (object or property change) is performed. Property changes
are separate events you can add event listeners to. The event type is "propertyname-changed".
</p>
<h3>mouseDown</h3>
<p>
Fires if a pointer (mouse/touch) becomes active.
</p>
<h3>mouseUp</h3>
<p>
Fires if a pointer (mouse/touch) is no longer active.
</p>
<h3>objectChange</h3>
<p>
Fires if the controlled 3D object is changed.
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:String axis]</h3>
<p>
The current transformation axis.
</p>
<h3>[property:Camera camera]</h3>
<p>
The camera of the rendered scene.
</p>
<h3>[property:HTMLDOMElement domElement]</h3>
<p>
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
not set up new event listeners. Default is the whole document.
</p>
<h3>[property:Boolean dragging]</h3>
<p>
Whether or not dragging is currently performed. Read-only property.
</p>
<h3>[property:Boolean enabled]</h3>
<p>
Whether or not the controls are enabled.
</p>
<h3>[property:String mode]</h3>
<p>
The current transformation mode. Possible values are "translate", "rotate" and "scale". Default is *translate*.
</p>
<h3>[property:Object3D object]</h3>
<p>
The 3D object being controlled.
</p>
<h3>[property:Number rotationSnap]</h3>
<p>
By default, 3D objects are continously rotated. If you set this property to a numeric value (radians), you can define in which
steps the 3D object should be rotated. Deault is *null*.
</p>
<h3>[property:Boolean showX]</h3>
<p>
Whether or not the x-axis helper should be visible. Default is *true*.
</p>
<h3>[property:Boolean showY]</h3>
<p>
Whether or not the y-axis helper should be visible. Default is *true*.
</p>
<h3>[property:Boolean showZ]</h3>
<p>
Whether or not the z-axis helper should be visible. Default is *true*.
</p>
<h3>[property:Number size]</h3>
<p>
The size of the helper UI (axes/planes). Default is *1*.
</p>
<h3>[property:String space]</h3>
<p>
Defines in which coordinate space transformations should be performed. Possible values are "world" and "local". Default is *world*.
</p>
<h3>[property:Number translationSnap]</h3>
<p>
By default, 3D objects are continously translated. If you set this property to a numeric value (world units), you can define in which
steps the 3D object should be translated. Deault is *null*.
</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h3>[method:TransformControls attach] ( [param:Object3D object] )</h3>
<p>
<p>
[page:Object3D object]: The 3D object that should be transformed.
</p>
<p>
Sets the 3D object that should be transformed and ensures the controls UI is visible.
</p>
</p>
<h3>[method:TransformControls detach] ()</h3>
<p>
Removes the current 3D object from the controls and makes the helper UI is invisible.
</p>
<h3>[method:null dispose] ()</h3>
<p>
Should be called if the controls is no longer required.
</p>
<h3>[method:String getMode] ()</h3>
<p>
Returns the transformation mode.
</p>
<h3>[method:null setMode] ( [param:String mode] )</h3>
<p>
<p>
[page:String mode]: The transformation mode.
</p>
<p>
Sets the transformation mode.
</p>
</p>
<h3>[method:null setRotationSnap] ( [param:Number rotationSnap] )</h3>
<p>
<p>
[page:Number rotationSnap]: The rotation snap.
</p>
<p>
Sets the rotation snap.
</p>
</p>
<h3>[method:null setSize] ( [param:Number size] )</h3>
<p>
<p>
[page:Number size]: The size of the helper UI.
</p>
<p>
Sets the size of the helper UI.
</p>
</p>
<h3>[method:null setSpace] ( [param:String space] )</h3>
<p>
<p>
[page:String space]: The coordinate space in which transformations are applied.
</p>
<p>
Sets the coordinate space in which transformations are applied.
</p>
</p>
<h3>[method:null setTranslationSnap] ( [param:Number translationSnap] )</h3>
<p>
<p>
[page:Number translationSnap]: The translation snap.
</p>
<p>
Sets the translation snap.
</p>
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/controls/TransformControls.js examples/js/controls/TransformControls.js]
</p>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">
This class can be used to transform objects in 3D space by adapting a similar interaction model of DCC tools like Blender.
Unlike other controls, it is not intended to transform the scene's camera.
</p>
<h2>Example</h2>
<p>[example:misc_controls_transform misc / controls / transform ]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
<p>
<p>
[page:Camera camera]: The camera of the rendered scene.
</p>
<p>
[page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
however if you only want the controls to work over a specific element (e.g. the canvas) you can specify that here.
</p>
<p>
Creates a new instance of [name].
</p>
</p>
<h2>Events</h2>
<h3>change</h3>
<p>
Fires if any type of change (object or property change) is performed. Property changes
are separate events you can add event listeners to. The event type is "propertyname-changed".
</p>
<h3>mouseDown</h3>
<p>
Fires if a pointer (mouse/touch) becomes active.
</p>
<h3>mouseUp</h3>
<p>
Fires if a pointer (mouse/touch) is no longer active.
</p>
<h3>objectChange</h3>
<p>
Fires if the controlled 3D object is changed.
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:String axis]</h3>
<p>
The current transformation axis.
</p>
<h3>[property:Camera camera]</h3>
<p>
The camera of the rendered scene.
</p>
<h3>[property:HTMLDOMElement domElement]</h3>
<p>
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
not set up new event listeners. Default is the whole document.
</p>
<h3>[property:Boolean dragging]</h3>
<p>
Whether or not dragging is currently performed. Read-only property.
</p>
<h3>[property:Boolean enabled]</h3>
<p>
Whether or not the controls are enabled.
</p>
<h3>[property:String mode]</h3>
<p>
The current transformation mode. Possible values are "translate", "rotate" and "scale". Default is *translate*.
</p>
<h3>[property:Object3D object]</h3>
<p>
The 3D object being controlled.
</p>
<h3>[property:Number rotationSnap]</h3>
<p>
By default, 3D objects are continously rotated. If you set this property to a numeric value (radians), you can define in which
steps the 3D object should be rotated. Deault is *null*.
</p>
<h3>[property:Boolean showX]</h3>
<p>
Whether or not the x-axis helper should be visible. Default is *true*.
</p>
<h3>[property:Boolean showY]</h3>
<p>
Whether or not the y-axis helper should be visible. Default is *true*.
</p>
<h3>[property:Boolean showZ]</h3>
<p>
Whether or not the z-axis helper should be visible. Default is *true*.
</p>
<h3>[property:Number size]</h3>
<p>
The size of the helper UI (axes/planes). Default is *1*.
</p>
<h3>[property:String space]</h3>
<p>
Defines in which coordinate space transformations should be performed. Possible values are "world" and "local". Default is *world*.
</p>
<h3>[property:Number translationSnap]</h3>
<p>
By default, 3D objects are continously translated. If you set this property to a numeric value (world units), you can define in which
steps the 3D object should be translated. Deault is *null*.
</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h3>[method:TransformControls attach] ( [param:Object3D object] )</h3>
<p>
<p>
[page:Object3D object]: The 3D object that should be transformed.
</p>
<p>
Sets the 3D object that should be transformed and ensures the controls UI is visible.
</p>
</p>
<h3>[method:TransformControls detach] ()</h3>
<p>
Removes the current 3D object from the controls and makes the helper UI is invisible.
</p>
<h3>[method:null dispose] ()</h3>
<p>
Should be called if the controls is no longer required.
</p>
<h3>[method:String getMode] ()</h3>
<p>
Returns the transformation mode.
</p>
<h3>[method:null setMode] ( [param:String mode] )</h3>
<p>
<p>
[page:String mode]: The transformation mode.
</p>
<p>
Sets the transformation mode.
</p>
</p>
<h3>[method:null setRotationSnap] ( [param:Number rotationSnap] )</h3>
<p>
<p>
[page:Number rotationSnap]: The rotation snap.
</p>
<p>
Sets the rotation snap.
</p>
</p>
<h3>[method:null setSize] ( [param:Number size] )</h3>
<p>
<p>
[page:Number size]: The size of the helper UI.
</p>
<p>
Sets the size of the helper UI.
</p>
</p>
<h3>[method:null setSpace] ( [param:String space] )</h3>
<p>
<p>
[page:String space]: The coordinate space in which transformations are applied.
</p>
<p>
Sets the coordinate space in which transformations are applied.
</p>
</p>
<h3>[method:null setTranslationSnap] ( [param:Number translationSnap] )</h3>
<p>
<p>
[page:Number translationSnap]: The translation snap.
</p>
<p>
Sets the translation snap.
</p>
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/controls/TransformControls.js examples/js/controls/TransformControls.js]
</p>
</body>
</html>
......@@ -361,7 +361,8 @@ var list = {
"OrbitControls": "examples/en/controls/OrbitControls",
"OrthographicTrackballControls": "examples/en/controls/OrthographicTrackballControls",
"PointerLockControls": "examples/en/controls/PointerLockControls",
"TrackballControls": "examples/en/controls/TrackballControls"
"TrackballControls": "examples/en/controls/TrackballControls",
"TransformControls": "examples/en/controls/TransformControls"
},
"Geometries": {
......@@ -804,7 +805,8 @@ var list = {
"OrbitControls": "examples/zh/controls/OrbitControls",
"OrthographicTrackballControls": "examples/zh/controls/OrthographicTrackballControls",
"PointerLockControls": "examples/zh/controls/PointerLockControls",
"TrackballControls": "examples/zh/controls/TrackballControls"
"TrackballControls": "examples/zh/controls/TrackballControls",
"TransformControls": "examples/zh/controls/TransformControls"
},
"几何体": {
......
......@@ -14,12 +14,12 @@ export class TransformControls extends Object3D {
// API
camera: Camera;
object: Object3D;
object: Object3D | undefined;
enabled: boolean;
axis: string;
axis: string | null;
mode: string;
translationSnap: Vector3;
rotationSnap: Vector3;
translationSnap: number | null;
rotationSnap: number | null;
space: string;
size: number;
dragging: boolean;
......@@ -27,19 +27,14 @@ export class TransformControls extends Object3D {
showY: boolean;
showZ: boolean;
isTransformControls: boolean;
visible: boolean;
mouseButtons: {
LEFT: MOUSE;
LEFT: MOUSE;
MIDDLE: MOUSE;
RIGHT: MOUSE;
};
attach(object: Object3D): this;
detach(): this;
pointerHover(pointer: Object): void;
pointerDown(pointer: Object): void;
pointerMove(pointer: Object): void;
pointerUp(pointer: Object): void;
getMode(): string;
setMode(mode: string): void;
setTranslationSnap(translationSnap: Number | null): void;
......@@ -47,6 +42,5 @@ export class TransformControls extends Object3D {
setSize(size: number): void;
setSpace(space: string): void;
dispose(): void;
update(): void;
}
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