提交 fde0d349 编写于 作者: L Lewy Blue

setup for merge dev

上级 d3feb498
......@@ -9,9 +9,6 @@
*
* Needs Support:
* Morph normals / blend shape normals
* Animation tracks for morph targets
*
* Euler rotation order
*
* FBX format references:
* https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
......@@ -839,8 +836,6 @@ THREE.FBXLoader = ( function () {
}, null );
var preTransform = new THREE.Matrix4();
// TODO: if there is more than one model associated with the geometry, AND the models have
// different geometric transforms, then this will cause problems
// if ( modelNodes.length > 1 ) { }
......@@ -848,28 +843,16 @@ THREE.FBXLoader = ( function () {
// For now just assume one model and get the preRotations from that
var modelNode = modelNodes[ 0 ];
if ( 'GeometricRotation' in modelNode ) {
var array = modelNode.GeometricRotation.value.map( THREE.Math.degToRad );
array[ 3 ] = 'ZYX';
preTransform.makeRotationFromEuler( new THREE.Euler().fromArray( array ) );
}
if ( 'GeometricTranslation' in modelNode ) {
preTransform.setPosition( new THREE.Vector3().fromArray( modelNode.GeometricTranslation.value ) );
}
if ( 'GeometricScaling' in modelNode ) {
var transformData = {};
preTransform.scale( new THREE.Vector3().fromArray( modelNode.GeometricScaling.value ) );
if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = modelNode.RotationOrder.value;
if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;
if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;
if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;
}
var transform = generateTransform( transformData );
return this.genGeometry( geoNode, skeleton, morphTarget, preTransform );
return this.genGeometry( geoNode, skeleton, morphTarget, transform );
},
......@@ -1637,6 +1620,7 @@ THREE.FBXLoader = ( function () {
this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );
this.addAnimations( sceneGraph );
this.createAmbientLight( sceneGraph );
this.setupMorphMaterials( sceneGraph );
......@@ -2054,67 +2038,19 @@ THREE.FBXLoader = ( function () {
// parse the model node for transform details and apply them to the model
setModelTransforms: function ( model, modelNode ) {
// http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
if ( 'RotationOrder' in modelNode ) {
var enums = [
'XYZ', // default
'XZY',
'YZX',
'ZXY',
'YXZ',
'ZYX',
'SphericXYZ',
];
var value = parseInt( modelNode.RotationOrder.value, 10 );
if ( value > 0 && value < 6 ) {
// model.rotation.order = enums[ value ];
// Note: Euler order other than XYZ is currently not supported, so just display a warning for now
console.warn( 'THREE.FBXLoader: unsupported Euler Order: %s. Currently only XYZ order is supported. Animations and rotations may be incorrect.', enums[ value ] );
var transformData = {};
} else if ( value === 6 ) {
console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
}
}
if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = parseInt( modelNode.RotationOrder.value );
if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
if ( 'Lcl_Translation' in modelNode ) {
var transform = generateTransform( transformData );
model.position.fromArray( modelNode.Lcl_Translation.value );
}
if ( 'Lcl_Rotation' in modelNode ) {
var rotation = modelNode.Lcl_Rotation.value.map( THREE.Math.degToRad );
rotation.push( 'ZYX' );
model.quaternion.setFromEuler( new THREE.Euler().fromArray( rotation ) );
}
if ( 'Lcl_Scaling' in modelNode ) {
model.scale.fromArray( modelNode.Lcl_Scaling.value );
}
if ( 'PreRotation' in modelNode ) {
var array = modelNode.PreRotation.value.map( THREE.Math.degToRad );
array[ 3 ] = 'ZYX';
var preRotations = new THREE.Euler().fromArray( array );
preRotations = new THREE.Quaternion().setFromEuler( preRotations );
model.quaternion.premultiply( preRotations );
}
model.applyMatrix( transform );
},
......@@ -2263,6 +2199,7 @@ THREE.FBXLoader = ( function () {
var curveNodesMap = this.parseAnimationCurveNodes();
this.parseAnimationCurves( curveNodesMap );
var layersMap = this.parseAnimationLayers( curveNodesMap );
var rawClips = this.parseAnimStacks( layersMap );
......@@ -2346,7 +2283,7 @@ THREE.FBXLoader = ( function () {
curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;
} else if ( animationCurveRelationship.match( /d|DeformPercent/ ) ) {
} else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {
curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;
......@@ -2406,18 +2343,14 @@ THREE.FBXLoader = ( function () {
initialPosition: [ 0, 0, 0 ],
initialRotation: [ 0, 0, 0 ],
initialScale: [ 1, 1, 1 ],
transform: this.getModelAnimTransform( rawModel ),
};
if ( 'Lcl_Translation' in rawModel ) node.initialPosition = rawModel.Lcl_Translation.value;
if ( 'Lcl_Rotation' in rawModel ) node.initialRotation = rawModel.Lcl_Rotation.value;
if ( 'Lcl_Scaling' in rawModel ) node.initialScale = rawModel.Lcl_Scaling.value;
// if the animated model is pre rotated, we'll have to apply the pre rotations to every
// animation value as well
if ( 'PreRotation' in rawModel ) node.preRotations = rawModel.PreRotation.value;
if ( 'PostRotation' in rawModel ) node.postRotations = rawModel.PostRotation.value;
layerCurveNodes[ i ] = node;
......@@ -2474,6 +2407,26 @@ THREE.FBXLoader = ( function () {
},
getModelAnimTransform: function ( modelNode ) {
var transformData = {};
if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = parseInt( modelNode.RotationOrder.value );
if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
return generateTransform( transformData );
},
// parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
// hierarchy. Each Stack node will be used to create a THREE.AnimationClip
parseAnimStacks: function ( layersMap ) {
......@@ -2529,23 +2482,33 @@ THREE.FBXLoader = ( function () {
var tracks = [];
var initialPosition = new THREE.Vector3();
var initialRotation = new THREE.Quaternion();
var initialScale = new THREE.Vector3();
if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale );
initialPosition = initialPosition.toArray();
initialRotation = new THREE.Euler().setFromQuaternion( initialRotation ).toArray(); // todo: euler order
initialScale = initialScale.toArray();
if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {
var positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, rawTracks.initialPosition, 'position' );
var positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );
if ( positionTrack !== undefined ) tracks.push( positionTrack );
}
if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {
var rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, rawTracks.initialRotation, rawTracks.preRotations );
var rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotations, rawTracks.postRotations );
if ( rotationTrack !== undefined ) tracks.push( rotationTrack );
}
if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {
var scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, rawTracks.initialScale, 'scale' );
var scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );
if ( scaleTrack !== undefined ) tracks.push( scaleTrack );
}
......@@ -2570,7 +2533,7 @@ THREE.FBXLoader = ( function () {
},
generateRotationTrack: function ( modelName, curves, initialValue, preRotations ) {
generateRotationTrack: function ( modelName, curves, initialValue, preRotations, postRotations ) {
if ( curves.x !== undefined ) {
......@@ -2604,6 +2567,16 @@ THREE.FBXLoader = ( function () {
}
if ( postRotations !== undefined ) {
postRotations = postRotations.map( THREE.Math.degToRad );
postRotations.push( 'ZYX' );
postRotations = new THREE.Euler().fromArray( postRotations );
postRotations = new THREE.Quaternion().setFromEuler( postRotations ).inverse();
}
var quaternion = new THREE.Quaternion();
var euler = new THREE.Euler();
......@@ -2615,7 +2588,8 @@ THREE.FBXLoader = ( function () {
quaternion.setFromEuler( euler );
if ( preRotations !== undefined )quaternion.premultiply( preRotations );
if ( preRotations !== undefined ) quaternion.premultiply( preRotations );
if ( postRotations !== undefined ) quaternion.multiply( postRotations );
quaternion.toArray( quaternionValues, ( i / 3 ) * 4 );
......@@ -3853,6 +3827,99 @@ THREE.FBXLoader = ( function () {
}
var tempMat = new THREE.Matrix4();
var tempEuler = new THREE.Euler();
var tempVec = new THREE.Vector3();
var translation = new THREE.Vector3();
var rotation = new THREE.Matrix4();
// generate transformation from FBX transform data
// ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
// transformData = {
// eulerOrder: int,
// translation: [],
// rotationOffset: [],
// preRotation
// rotation
// postRotation
// scale
// }
// all entries are optional
function generateTransform( transformData ) {
var transform = new THREE.Matrix4();
translation.set( 0, 0, 0 );
rotation.identity();
var order = ( transformData.eulerOrder ) ? getEulerOrder( transformData.eulerOrder ) : getEulerOrder( 0 );
if ( transformData.translation ) translation.fromArray( transformData.translation );
if ( transformData.rotationOffset ) translation.add( tempVec.fromArray( transformData.rotationOffset ) );
if ( transformData.rotation ) {
var array = transformData.rotation.map( THREE.Math.degToRad );
array.push( order );
rotation.makeRotationFromEuler( tempEuler.fromArray( array ) );
}
if ( transformData.preRotation ) {
var array = transformData.preRotation.map( THREE.Math.degToRad );
array.push( order );
tempMat.makeRotationFromEuler( tempEuler.fromArray( array ) );
rotation.premultiply( tempMat );
}
if ( transformData.postRotation ) {
var array = transformData.postRotation.map( THREE.Math.degToRad );
array.push( order );
tempMat.makeRotationFromEuler( tempEuler.fromArray( array ) );
tempMat.getInverse( tempMat );
rotation.multiply( tempMat );
}
if ( transformData.scale ) transform.scale( tempVec.fromArray( transformData.scale ) );
transform.setPosition( translation );
transform.multiply( rotation );
return transform;
}
// Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
// ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
function getEulerOrder( order ) {
var enums = [
'ZYX', // -> XYZ extrinsic
'YZX', // -> XZY extrinsic
'XZY', // -> YZX extrinsic
'ZXY', // -> YXZ extrinsic
'YXZ', // -> ZXY extrinsic
'XYZ', // -> ZYX extrinsic
//'SphericXYZ', // not possible to support
];
if ( order === 6 ) {
console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
return enums[ 0 ];
}
return enums[ order ];
}
// Parses comma separated list of numbers and returns them an array.
// Used internally by the TextParser
function parseNumberArray( value ) {
......
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