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three.js
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fa5bcf0f
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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fa5bcf0f
编写于
4月 06, 2019
作者:
M
Mr.doob
提交者:
GitHub
4月 06, 2019
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差异文件
Merge pull request #16151 from linbingquan/clean-up
Editor: Remove space character
上级
0d43ae1f
0ffe8d3d
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
38 addition
and
38 deletion
+38
-38
editor/js/libs/three.html.js
editor/js/libs/three.html.js
+38
-38
未找到文件。
editor/js/libs/three.html.js
浏览文件 @
fa5bcf0f
...
...
@@ -2,74 +2,74 @@
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
HTMLGroup
=
function
(
dom
)
{
THREE
.
HTMLGroup
=
function
(
dom
)
{
THREE
.
Group
.
call
(
this
);
THREE
.
Group
.
call
(
this
);
this
.
type
=
'
HTMLGroup
'
;
this
.
type
=
'
HTMLGroup
'
;
/*
dom.addEventListener( 'mousemove', function ( event ) {
/*
dom.addEventListener( 'mousemove', function ( event ) {
console.log( 'mousemove' );
console.log( 'mousemove' );
} );
} );
dom.addEventListener( 'click', function ( event ) {
dom.addEventListener( 'click', function ( event ) {
console.log( 'click' );
console.log( 'click' );
} );
*/
} );
*/
};
};
THREE
.
HTMLGroup
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
Group
.
prototype
),
{
THREE
.
HTMLGroup
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
Group
.
prototype
),
{
constructor
:
THREE
.
HTMLGroup
constructor
:
THREE
.
HTMLGroup
}
);
}
);
THREE
.
HTMLMesh
=
function
(
dom
)
{
THREE
.
HTMLMesh
=
function
(
dom
)
{
var
texture
=
new
THREE
.
HTMLTexture
(
dom
);
var
texture
=
new
THREE
.
HTMLTexture
(
dom
);
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
texture
.
image
.
width
*
0.05
,
texture
.
image
.
height
*
0.05
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
}
);
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
texture
.
image
.
width
*
0.05
,
texture
.
image
.
height
*
0.05
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
}
);
THREE
.
Mesh
.
call
(
this
,
geometry
,
material
);
THREE
.
Mesh
.
call
(
this
,
geometry
,
material
);
this
.
type
=
'
HTMLMesh
'
;
this
.
type
=
'
HTMLMesh
'
;
};
};
THREE
.
HTMLMesh
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
Mesh
.
prototype
),
{
THREE
.
HTMLMesh
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
Mesh
.
prototype
),
{
constructor
:
THREE
.
HTMLMesh
constructor
:
THREE
.
HTMLMesh
}
);
}
);
THREE
.
HTMLTexture
=
function
(
dom
)
{
THREE
.
HTMLTexture
=
function
(
dom
)
{
THREE
.
CanvasTexture
.
call
(
this
,
html2canvas
(
dom
)
);
THREE
.
CanvasTexture
.
call
(
this
,
html2canvas
(
dom
)
);
this
.
dom
=
dom
;
this
.
dom
=
dom
;
this
.
anisotropy
=
16
;
this
.
anisotropy
=
16
;
};
};
THREE
.
HTMLTexture
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
CanvasTexture
.
prototype
),
{
THREE
.
HTMLTexture
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
CanvasTexture
.
prototype
),
{
constructor
:
THREE
.
HTMLTexture
,
constructor
:
THREE
.
HTMLTexture
,
update
:
function
()
{
update
:
function
()
{
console
.
log
(
'
yo!
'
,
this
,
this
.
dom
);
console
.
log
(
'
yo!
'
,
this
,
this
.
dom
);
this
.
image
=
html2canvas
(
this
.
dom
);
this
.
needsUpdate
=
true
;
this
.
image
=
html2canvas
(
this
.
dom
);
this
.
needsUpdate
=
true
;
}
}
}
);
}
);
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