提交 f9d8ebcd 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #11709 from Mugen87/dev2

BVHLoader: Clean up
/**
* @author herzig / http://github.com/herzig
*
* Description: reads BVH files and outputs a single THREE.Skeleton and an THREE.AnimationClip
*
* Currently only supports bvh files containing a single root.
*
*/
* @author herzig / http://github.com/herzig
* @author Mugen87 / https://github.com/Mugen87
*
* Description: reads BVH files and outputs a single THREE.Skeleton and an THREE.AnimationClip
*
* Currently only supports bvh files containing a single root.
*
*/
THREE.BVHLoader = function( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.animateBonePositions = true;
this.animateBoneRotations = true;
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.BVHLoader.prototype = {
......@@ -40,14 +41,15 @@ THREE.BVHLoader.prototype = {
and outputs a skeleton structure including motion data
returns thee root node:
{ name: "", channels: [], children: [] }
{ name: '', channels: [], children: [] }
*/
function readBvh( lines ) {
// read model structure
if ( nextLine( lines ) !== "HIERARCHY" ) {
throw "HIERARCHY expected";
if ( nextLine( lines ) !== 'HIERARCHY' ) {
console.error( 'THREE.BVHLoader: HIERARCHY expected.' );
}
......@@ -55,35 +57,40 @@ THREE.BVHLoader.prototype = {
var root = readNode( lines, nextLine( lines ), list );
// read motion data
if ( nextLine( lines ) != "MOTION" ) {
throw "MOTION expected";
if ( nextLine( lines ) !== 'MOTION' ) {
console.error( 'THREE.BVHLoader: MOTION expected.' );
}
// number of frames
var tokens = nextLine( lines ).split( /[\s]+/ );
var numFrames = parseInt( tokens[ 1 ] );
if ( isNaN( numFrames ) ) {
throw "Failed to read number of frames.";
console.error( 'THREE.BVHLoader: Failed to read number of frames.' );
}
// frame time
tokens = nextLine( lines ).split( /[\s]+/ );
var frameTime = parseFloat( tokens[ 2 ] );
if ( isNaN( frameTime ) ) {
throw "Failed to read frame time.";
console.error( 'THREE.BVHLoader: Failed to read frame time.' );
}
// read frame data line by line
for ( var i = 0; i < numFrames; ++ i ) {
tokens = nextLine( lines ).split( /[\s]+/ );
for ( var i = 0; i < numFrames; i ++ ) {
tokens = nextLine( lines ).split( /[\s]+/ );
readFrameData( tokens, i * frameTime, root );
}
......@@ -105,16 +112,14 @@ THREE.BVHLoader.prototype = {
function readFrameData( data, frameTime, bone ) {
// end sites have no motion data
if ( bone.type === "ENDSITE" ) {
return;
}
if ( bone.type === 'ENDSITE' ) return;
// add keyframe
var keyframe = {
time: frameTime,
position: { x: 0, y: 0, z: 0 },
position: new THREE.Vector3(),
rotation: new THREE.Quaternion()
};
......@@ -127,40 +132,42 @@ THREE.BVHLoader.prototype = {
var vz = new THREE.Vector3( 0, 0, 1 );
// parse values for each channel in node
for ( var i = 0; i < bone.channels.length; ++ i ) {
for ( var i = 0; i < bone.channels.length; i ++ ) {
switch ( bone.channels[ i ] ) {
case "Xposition":
case 'Xposition':
keyframe.position.x = parseFloat( data.shift().trim() );
break;
case "Yposition":
case 'Yposition':
keyframe.position.y = parseFloat( data.shift().trim() );
break;
case "Zposition":
case 'Zposition':
keyframe.position.z = parseFloat( data.shift().trim() );
break;
case "Xrotation":
case 'Xrotation':
quat.setFromAxisAngle( vx, parseFloat( data.shift().trim() ) * Math.PI / 180 );
keyframe.rotation.multiply( quat );
break;
case "Yrotation":
case 'Yrotation':
quat.setFromAxisAngle( vy, parseFloat( data.shift().trim() ) * Math.PI / 180 );
keyframe.rotation.multiply( quat );
break;
case "Zrotation":
case 'Zrotation':
quat.setFromAxisAngle( vz, parseFloat( data.shift().trim() ) * Math.PI / 180 );
keyframe.rotation.multiply( quat );
break;
default:
throw "invalid channel type";
console.warn( 'THREE.BVHLoader: Invalid channel type.' );
}
}
// parse child nodes
for ( var i = 0; i < bone.children.length; ++ i ) {
for ( var i = 0; i < bone.children.length; i ++ ) {
readFrameData( data, frameTime, bone.children[ i ] );
......@@ -172,23 +179,24 @@ THREE.BVHLoader.prototype = {
Recursively parses the HIERACHY section of the BVH file
- lines: all lines of the file. lines are consumed as we go along.
- firstline: line containing the node type and name e.g. "JOINT hip"
- firstline: line containing the node type and name e.g. 'JOINT hip'
- list: collects a flat list of nodes
returns: a BVH node including children
*/
function readNode( lines, firstline, list ) {
var node = { name: "", type: "", frames: [] };
var node = { name: '', type: '', frames: [] };
list.push( node );
// parse node type and name.
// parse node type and name
var tokens = firstline.split( /[\s]+/ );
if ( tokens[ 0 ].toUpperCase() === "END" && tokens[ 1 ].toUpperCase() === "SITE" ) {
if ( tokens[ 0 ].toUpperCase() === 'END' && tokens[ 1 ].toUpperCase() === 'SITE' ) {
node.type = "ENDSITE";
node.name = "ENDSITE"; // bvh end sites have no name
node.type = 'ENDSITE';
node.name = 'ENDSITE'; // bvh end sites have no name
} else {
......@@ -197,49 +205,51 @@ THREE.BVHLoader.prototype = {
}
if ( nextLine( lines ) != "{" ) {
if ( nextLine( lines ) !== '{' ) {
throw "Expected opening { after type & name";
console.error( 'THREE.BVHLoader: Expected opening { after type & name' );
}
// parse OFFSET
tokens = nextLine( lines ).split( /[\s]+/ );
if ( tokens[ 0 ] !== "OFFSET" ) {
if ( tokens[ 0 ] !== 'OFFSET' ) {
throw "Expected OFFSET, but got: " + tokens[ 0 ];
console.error( 'THREE.BVHLoader: Expected OFFSET but got: ' + tokens[ 0 ] );
}
if ( tokens.length != 4 ) {
if ( tokens.length !== 4 ) {
throw "OFFSET: Invalid number of values";
console.error( 'THREE.BVHLoader: Invalid number of values for OFFSET.' );
}
var offset = {
x: parseFloat( tokens[ 1 ] ),
y: parseFloat( tokens[ 2 ] ),
z: parseFloat( tokens[ 3 ] )
};
var offset = new THREE.Vector3(
parseFloat( tokens[ 1 ] ),
parseFloat( tokens[ 2 ] ),
parseFloat( tokens[ 3 ] )
);
if ( isNaN( offset.x ) || isNaN( offset.y ) || isNaN( offset.z ) ) {
throw "OFFSET: Invalid values";
console.error( 'THREE.BVHLoader: Invalid values of OFFSET.' );
}
node.offset = offset;
// parse CHANNELS definitions
if ( node.type != "ENDSITE" ) {
if ( node.type !== 'ENDSITE' ) {
tokens = nextLine( lines ).split( /[\s]+/ );
if ( tokens[ 0 ] != "CHANNELS" ) {
if ( tokens[ 0 ] !== 'CHANNELS' ) {
throw "Expected CHANNELS definition";
console.error( 'THREE.BVHLoader: Expected CHANNELS definition.' );
}
......@@ -250,11 +260,12 @@ THREE.BVHLoader.prototype = {
}
// read children
while ( true ) {
var line = nextLine( lines );
if ( line === "}" ) {
if ( line === '}' ) {
return node;
......@@ -284,9 +295,9 @@ THREE.BVHLoader.prototype = {
bone.position.add( source.offset );
bone.name = source.name;
if ( source.type != "ENDSITE" ) {
if ( source.type !== 'ENDSITE' ) {
for ( var i = 0; i < source.children.length; ++ i ) {
for ( var i = 0; i < source.children.length; i ++ ) {
bone.add( toTHREEBone( source.children[ i ], list ) );
......@@ -310,19 +321,21 @@ THREE.BVHLoader.prototype = {
var tracks = [];
// create a position and quaternion animation track for each node
for ( var i = 0; i < bones.length; ++ i ) {
for ( var i = 0; i < bones.length; i ++ ) {
var bone = bones[ i ];
if ( bone.type == "ENDSITE" )
if ( bone.type === 'ENDSITE' )
continue;
// track data
var times = [];
var positions = [];
var rotations = [];
for ( var j = 0; j < bone.frames.length; ++ j ) {
for ( var j = 0; j < bone.frames.length; j ++ ) {
var frame = bone.frames[ j ];
......@@ -330,6 +343,7 @@ THREE.BVHLoader.prototype = {
// the animation system animates the position property,
// so we have to add the joint offset to all values
positions.push( frame.position.x + bone.offset.x );
positions.push( frame.position.y + bone.offset.y );
positions.push( frame.position.z + bone.offset.z );
......@@ -343,21 +357,19 @@ THREE.BVHLoader.prototype = {
if ( scope.animateBonePositions ) {
tracks.push( new THREE.VectorKeyframeTrack(
".bones[" + bone.name + "].position", times, positions ) );
tracks.push( new THREE.VectorKeyframeTrack( '.bones[' + bone.name + '].position', times, positions ) );
}
if ( scope.animateBoneRotations ) {
tracks.push( new THREE.QuaternionKeyframeTrack(
".bones[" + bone.name + "].quaternion", times, rotations ) );
tracks.push( new THREE.QuaternionKeyframeTrack( '.bones[' + bone.name + '].quaternion', times, rotations ) );
}
}
return new THREE.AnimationClip( "animation", - 1, tracks );
return new THREE.AnimationClip( 'animation', - 1, tracks );
}
......
<html>
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - BVHLoader</title>
<title>three.js webgl - loaders - BVHLoader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #fff;
......@@ -26,7 +29,7 @@
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - BVH Loader -
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - BVH Loader -
animation from <a href="http://mocap.cs.cmu.edu/">http://mocap.cs.cmu.edu/</a>
</div>
<script src="../build/three.js"></script>
......
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