提交 f7b0a820 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #11718 from WestLangley/dev-envmap_frag2

Environment map fragment: normalize reflected vector...
......@@ -30,13 +30,21 @@
#elif defined( ENVMAP_TYPE_EQUIREC )
vec2 sampleUV;
reflectVec = normalize( reflectVec );
sampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
sampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;
vec4 envColor = texture2D( envMap, sampleUV );
#elif defined( ENVMAP_TYPE_SPHERE )
reflectVec = normalize( reflectVec );
vec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );
vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );
#else
......
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