提交 f76f3570 编写于 作者: M Mr.doob

Examples: Grouped NodeMaterial examples.

上级 750e4a59
......@@ -103,7 +103,6 @@ var files = {
"webgl_loader_mmd",
"webgl_loader_mmd_pose",
"webgl_loader_mmd_audio",
"webgl_loader_nodes",
"webgl_loader_nrrd",
"webgl_loader_obj",
"webgl_loader_obj_mtl",
......@@ -160,13 +159,10 @@ var files = {
"webgl_materials_envmaps",
"webgl_materials_envmaps_exr",
"webgl_materials_envmaps_hdr",
"webgl_materials_envmaps_hdr_nodes",
"webgl_materials_envmaps_parallax",
"webgl_materials_envmaps_pmrem_nodes",
"webgl_materials_grass",
"webgl_materials_lightmap",
"webgl_materials_matcap",
"webgl_materials_nodes",
"webgl_materials_normalmap",
"webgl_materials_normalmap_object_space",
"webgl_materials_parallaxmap",
......@@ -193,7 +189,6 @@ var files = {
"webgl_materials_wireframe",
"webgl_math_orientation_transform",
"webgl_mirror",
"webgl_mirror_nodes",
"webgl_modifier_simplifier",
"webgl_modifier_subdivision",
"webgl_modifier_tessellation",
......@@ -214,7 +209,6 @@ var files = {
"webgl_panorama_equirectangular",
"webgl_performance",
"webgl_performance_doublesided",
"webgl_performance_nodes",
"webgl_performance_static",
"webgl_points_billboards",
"webgl_points_dynamic",
......@@ -242,7 +236,6 @@ var files = {
"webgl_shadowmesh",
"webgl_skinning_simple",
"webgl_sprites",
"webgl_sprites_nodes",
"webgl_terrain_dynamic",
"webgl_test_memory",
"webgl_test_memory2",
......@@ -252,6 +245,17 @@ var files = {
"webgl_water",
"webgl_water_flowmap"
],
"webgl / nodes": [
"webgl_loader_nodes",
"webgl_materials_envmaps_hdr_nodes",
"webgl_materials_envmaps_pmrem_nodes",
"webgl_materials_nodes",
"webgl_mirror_nodes",
"webgl_performance_nodes",
"webgl_postprocessing_nodes",
"webgl_postprocessing_nodes_pass",
"webgl_sprites_nodes",
],
"webgl / postprocessing": [
"webgl_postprocessing",
"webgl_postprocessing_advanced",
......@@ -267,8 +271,6 @@ var files = {
"webgl_postprocessing_masking",
"webgl_postprocessing_ssaa",
"webgl_postprocessing_ssaa_unbiased",
"webgl_postprocessing_nodes",
"webgl_postprocessing_nodes_pass",
"webgl_postprocessing_outline",
"webgl_postprocessing_pixel",
"webgl_postprocessing_procedural",
......
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