提交 f4c54b20 编写于 作者: M Mr.doob

Updated builds.

上级 ef7ead99
...@@ -14127,8 +14127,6 @@ THREE.SpriteMaterial = function ( parameters ) { ...@@ -14127,8 +14127,6 @@ THREE.SpriteMaterial = function ( parameters ) {
this.color = new THREE.Color( 0xffffff ); this.color = new THREE.Color( 0xffffff );
this.map = null; this.map = null;
this.depthTest = true;
this.sizeAttenuation = true;
this.rotation = 0; this.rotation = 0;
this.fog = false; this.fog = false;
...@@ -36220,7 +36218,6 @@ THREE.SpritePlugin = function () { ...@@ -36220,7 +36218,6 @@ THREE.SpritePlugin = function () {
rotation: _gl.getUniformLocation( program, 'rotation' ), rotation: _gl.getUniformLocation( program, 'rotation' ),
scale: _gl.getUniformLocation( program, 'scale' ), scale: _gl.getUniformLocation( program, 'scale' ),
halfViewport: _gl.getUniformLocation( program, 'halfViewport' ),
color: _gl.getUniformLocation( program, 'color' ), color: _gl.getUniformLocation( program, 'color' ),
map: _gl.getUniformLocation( program, 'map' ), map: _gl.getUniformLocation( program, 'map' ),
...@@ -36258,9 +36255,6 @@ THREE.SpritePlugin = function () { ...@@ -36258,9 +36255,6 @@ THREE.SpritePlugin = function () {
if ( ! nSprites ) return; if ( ! nSprites ) return;
var halfViewportWidth = viewportWidth * 0.5,
halfViewportHeight = viewportHeight * 0.5;
// setup gl // setup gl
_gl.useProgram( program ); _gl.useProgram( program );
...@@ -36377,7 +36371,6 @@ THREE.SpritePlugin = function () { ...@@ -36377,7 +36371,6 @@ THREE.SpritePlugin = function () {
_gl.uniform1f( uniforms.rotation, material.rotation ); _gl.uniform1f( uniforms.rotation, material.rotation );
_gl.uniform2fv( uniforms.scale, scale ); _gl.uniform2fv( uniforms.scale, scale );
_gl.uniform2f( uniforms.halfViewport, halfViewportWidth, halfViewportHeight );
_renderer.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst ); _renderer.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
_renderer.setDepthTest( material.depthTest ); _renderer.setDepthTest( material.depthTest );
...@@ -36420,7 +36413,6 @@ THREE.SpritePlugin = function () { ...@@ -36420,7 +36413,6 @@ THREE.SpritePlugin = function () {
'uniform vec2 scale;', 'uniform vec2 scale;',
'uniform vec2 uvOffset;', 'uniform vec2 uvOffset;',
'uniform vec2 uvScale;', 'uniform vec2 uvScale;',
'uniform vec2 halfViewport;',
'attribute vec2 position;', 'attribute vec2 position;',
'attribute vec2 uv;', 'attribute vec2 uv;',
......
因为 它太大了无法显示 source diff 。你可以改为 查看blob
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