提交 f3815351 编写于 作者: M Mr.doob

ShaderLib: Removes shadowmap chunks from basic material. Fixes #8116.

上级 1fd291f3
......@@ -28,7 +28,6 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "color_pars_vertex" ],
THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
THREE.ShaderChunk[ "skinning_pars_vertex" ],
THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ],
"void main() {",
......@@ -55,7 +54,6 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "worldpos_vertex" ],
THREE.ShaderChunk[ "envmap_vertex" ],
THREE.ShaderChunk[ "shadowmap_vertex" ],
"}"
......@@ -81,7 +79,6 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "aomap_pars_fragment" ],
THREE.ShaderChunk[ "envmap_pars_fragment" ],
THREE.ShaderChunk[ "fog_pars_fragment" ],
THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
THREE.ShaderChunk[ "specularmap_pars_fragment" ],
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
......
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