提交 f1db204e 编写于 作者: A aardgoose

remove obsolete uniform type properties

上级 8552700b
......@@ -1623,13 +1623,13 @@ THREE.ShaderDeferred = {
uniforms: {
map: { type: "t", value: null },
offsetRepeat: { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) },
map: { value: null },
offsetRepeat: { value: new THREE.Vector4( 0, 0, 1, 1 ) },
diffuse: { type: "c", value: new THREE.Color( 0x000000 ) },
emissive: { type: "c", value: new THREE.Color( 0x000000 ) },
specular: { type: "c", value: new THREE.Color( 0x000000 ) },
shininess: { type: "f", value: 30.0 }
diffuse: { value: new THREE.Color( 0x000000 ) },
emissive: { value: new THREE.Color( 0x000000 ) },
specular: { value: new THREE.Color( 0x000000 ) },
shininess: { value: 30.0 }
},
......@@ -1687,9 +1687,9 @@ THREE.ShaderDeferred = {
uniforms: {
samplerColor: { type: "t", value: null },
viewWidth: { type: "f", value: 800 },
viewHeight: { type: "f", value: 600 }
samplerColor: { value: null },
viewWidth: { value: 800 },
viewHeight: { value: 600 }
},
......@@ -1729,18 +1729,18 @@ THREE.ShaderDeferred = {
uniforms: {
samplerNormalDepth: { type: "t", value: null },
samplerColor: { type: "t", value: null },
samplerNormalDepth: { value: null },
samplerColor: { value: null },
matProjInverse: { type: "m4", value: new THREE.Matrix4() },
matProjInverse: { value: new THREE.Matrix4() },
viewWidth: { type: "f", value: 800 },
viewHeight: { type: "f", value: 600 },
viewWidth: { value: 800 },
viewHeight: { value: 600 },
lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
lightPositionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
lightIntensity: { type: "f", value: 1.0 },
lightRadius: { type: "f", value: 1.0 }
lightColor: { value: new THREE.Color( 0x000000 ) },
lightPositionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
lightIntensity: { value: 1.0 },
lightRadius: { value: 1.0 }
},
......@@ -1811,19 +1811,19 @@ THREE.ShaderDeferred = {
uniforms: {
samplerNormalDepth: { type: "t", value: null },
samplerColor: { type: "t", value: null },
samplerNormalDepth: { value: null },
samplerColor: { value: null },
matProjInverse: { type: "m4", value: new THREE.Matrix4() },
matProjInverse: { value: new THREE.Matrix4() },
viewWidth: { type: "f", value: 800 },
viewHeight: { type: "f", value: 600 },
viewWidth: { value: 800 },
viewHeight: { value: 600 },
lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
lightDirectionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
lightPositionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
lightAngle: { type: "f", value: 1.0 },
lightIntensity: { type: "f", value: 1.0 }
lightColor: { value: new THREE.Color( 0x000000 ) },
lightDirectionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
lightPositionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
lightAngle: { value: 1.0 },
lightIntensity: { value: 1.0 }
},
......@@ -1907,17 +1907,17 @@ THREE.ShaderDeferred = {
uniforms: {
samplerNormalDepth: { type: "t", value: null },
samplerColor: { type: "t", value: null },
samplerNormalDepth: { value: null },
samplerColor: { value: null },
matProjInverse: { type: "m4", value: new THREE.Matrix4() },
matProjInverse: { value: new THREE.Matrix4() },
viewWidth: { type: "f", value: 800 },
viewHeight: { type: "f", value: 600 },
viewWidth: { value: 800 },
viewHeight: { value: 600 },
lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
lightDirectionVS : { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
lightIntensity: { type: "f", value: 1.0 }
lightColor: { value: new THREE.Color( 0x000000 ) },
lightDirectionVS : { value: new THREE.Vector3( 0, 1, 0 ) },
lightIntensity: { value: 1.0 }
},
......@@ -1972,7 +1972,7 @@ THREE.ShaderDeferred = {
uniforms: {
shininess: { type: "f", value: 30.0 }
shininess: { value: 30.0 }
},
......@@ -2030,17 +2030,17 @@ THREE.ShaderDeferred = {
uniforms: {
samplerNormalDepthShininess: { type: "t", value: null },
samplerNormalDepthShininess: { value: null },
matProjInverse: { type: "m4", value: new THREE.Matrix4() },
matProjInverse: { value: new THREE.Matrix4() },
viewWidth: { type: "f", value: 800 },
viewHeight: { type: "f", value: 600 },
viewWidth: { value: 800 },
viewHeight: { value: 600 },
lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
lightPositionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
lightIntensity: { type: "f", value: 1.0 },
lightRadius: { type: "f", value: 1.0 }
lightColor: { value: new THREE.Color( 0x000000 ) },
lightPositionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
lightIntensity: { value: 1.0 },
lightRadius: { value: 1.0 }
},
......@@ -2101,18 +2101,18 @@ THREE.ShaderDeferred = {
uniforms: {
samplerNormalDepthShininess: { type: "t", value: null },
samplerNormalDepthShininess: { value: null },
matProjInverse: { type: "m4", value: new THREE.Matrix4() },
matProjInverse: { value: new THREE.Matrix4() },
viewWidth: { type: "f", value: 800 },
viewHeight: { type: "f", value: 600 },
viewWidth: { value: 800 },
viewHeight: { value: 600 },
lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
lightDirectionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
lightPositionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
lightAngle: { type: "f", value: 1.0 },
lightIntensity: { type: "f", value: 1.0 }
lightColor: { value: new THREE.Color( 0x000000 ) },
lightDirectionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
lightPositionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
lightAngle: { value: 1.0 },
lightIntensity: { value: 1.0 }
},
......@@ -2194,16 +2194,16 @@ THREE.ShaderDeferred = {
uniforms: {
samplerNormalDepthShininess: { type: "t", value: null },
samplerNormalDepthShininess: { value: null },
matProjInverse: { type: "m4", value: new THREE.Matrix4() },
matProjInverse: { value: new THREE.Matrix4() },
viewWidth: { type: "f", value: 800 },
viewHeight: { type: "f", value: 600 },
viewWidth: { value: 800 },
viewHeight: { value: 600 },
lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
lightDirectionVS : { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
lightIntensity: { type: "f", value: 1.0 }
lightColor: { value: new THREE.Color( 0x000000 ) },
lightDirectionVS : { value: new THREE.Vector3( 0, 1, 0 ) },
lightIntensity: { value: 1.0 }
},
......@@ -2258,18 +2258,18 @@ THREE.ShaderDeferred = {
uniforms: {
samplerLight: { type: "t", value: null },
samplerLight: { value: null },
map: { type: "t", value: null },
offsetRepeat: { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) },
map: { value: null },
offsetRepeat: { value: new THREE.Vector4( 0, 0, 1, 1 ) },
viewWidth: { type: "f", value: 800 },
viewHeight: { type: "f", value: 600 },
viewWidth: { value: 800 },
viewHeight: { value: 600 },
diffuse: { type: "c", value: new THREE.Color( 0x000000 ) },
emissive: { type: "c", value: new THREE.Color( 0x000000 ) },
specular: { type: "c", value: new THREE.Color( 0x000000 ) },
shininess: { type: "f", value: 30.0 }
diffuse: { value: new THREE.Color( 0x000000 ) },
emissive: { value: new THREE.Color( 0x000000 ) },
specular: { value: new THREE.Color( 0x000000 ) },
shininess: { value: 30.0 }
},
......@@ -2341,7 +2341,7 @@ THREE.ShaderDeferred = {
uniforms: {
samplerResult: { type: "t", value: null }
samplerResult: { value: null }
},
......
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