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f13c5d79
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f13c5d79
编写于
6月 18, 2018
作者:
M
Mr.doob
提交者:
GitHub
6月 18, 2018
浏览文件
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差异文件
Merge pull request #14243 from Mugen87/dev12
PositionalAudio: Added orientation
上级
c0e66929
e053af0a
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
262 addition
and
2 deletion
+262
-2
examples/files.js
examples/files.js
+1
-0
examples/webaudio_orientation.html
examples/webaudio_orientation.html
+250
-0
src/audio/PositionalAudio.js
src/audio/PositionalAudio.js
+11
-2
未找到文件。
examples/files.js
浏览文件 @
f13c5d79
...
...
@@ -313,6 +313,7 @@ var files = {
],
*/
"
webaudio
"
:
[
"
webaudio_orientation
"
,
"
webaudio_sandbox
"
,
"
webaudio_timing
"
,
"
webaudio_visualizer
"
...
...
examples/webaudio_orientation.html
0 → 100644
浏览文件 @
f13c5d79
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webaudio - orientation
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
background
:
#777
;
padding
:
0
;
margin
:
0
;
overflow
:
hidden
;
font-family
:
Monospace
;
}
#info
{
position
:
absolute
;
z-index
:
2
;
top
:
0px
;
width
:
100%
;
color
:
#ffffff
;
padding
:
5px
;
font-size
:
13px
;
text-align
:
center
;
font-weight
:
bold
;
}
a
{
color
:
#ffffff
;
}
#overlay
{
position
:
absolute
;
z-index
:
1
;
top
:
0
;
left
:
0
;
width
:
100%
;
height
:
100%
;
display
:
flex
;
align-items
:
center
;
justify-content
:
center
;
opacity
:
1
;
background-color
:
#000000
;
color
:
#ffffff
;
}
#overlay
>
div
{
text-align
:
center
;
}
#overlay
>
div
>
button
{
height
:
20px
;
width
:
100px
;
background
:
transparent
;
color
:
#ffffff
;
outline
:
1px
solid
#ffffff
;
border
:
0px
;
cursor
:
pointer
;
}
#overlay
>
div
>
p
{
color
:
#777777
;
font-size
:
12px
;
}
</style>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/controls/OrbitControls.js"
></script>
<script
src=
"js/loaders/GLTFLoader.js"
></script>
</head>
<body>
<audio
loop
id=
"music"
preload=
"auto"
style=
"display: none"
>
<source
src=
"sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg"
type=
"audio/ogg"
>
<source
src=
"sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3"
type=
"audio/mpeg"
>
</audio>
<div
id=
"overlay"
>
<div>
<button
id=
"startButton"
>
Click to Play
</button>
<p>
Automatic audio playback requires a user interaction.
</p>
</div>
</div>
<div
id=
"container"
></div>
<div
id=
"info"
>
<a
href=
"https://threejs.org"
target=
"_blank"
rel=
"noopener noreferrer"
>
three.js
</a>
webaudio orientation |
music by
<a
href=
"http://www.newgrounds.com/audio/listen/376737"
target=
"_blank"
rel=
"noopener noreferrer"
>
skullbeatz
</a>
</div>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
scene
,
camera
,
renderer
;
var
startButton
=
document
.
getElementById
(
'
startButton
'
);
startButton
.
addEventListener
(
'
click
'
,
init
);
function
init
()
{
var
overlay
=
document
.
getElementById
(
'
overlay
'
);
overlay
.
remove
();
var
container
=
document
.
getElementById
(
'
container
'
);
//
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
100
);
camera
.
position
.
set
(
0
,
1
,
2
);
var
reflectionCube
=
new
THREE
.
CubeTextureLoader
()
.
setPath
(
'
textures/cube/SwedishRoyalCastle/
'
)
.
load
(
[
'
px.jpg
'
,
'
nx.jpg
'
,
'
py.jpg
'
,
'
ny.jpg
'
,
'
pz.jpg
'
,
'
nz.jpg
'
]
);
reflectionCube
.
format
=
THREE
.
RGBFormat
;
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xa0a0a0
);
scene
.
fog
=
new
THREE
.
Fog
(
0xa0a0a0
,
2
,
20
);
//
light
=
new
THREE
.
HemisphereLight
(
0xffffff
,
0x444444
);
light
.
position
.
set
(
0
,
200
,
0
);
scene
.
add
(
light
);
light
=
new
THREE
.
DirectionalLight
(
0xffffff
);
light
.
position
.
set
(
0
,
200
,
100
);
light
.
castShadow
=
true
;
light
.
shadow
.
camera
.
top
=
180
;
light
.
shadow
.
camera
.
bottom
=
-
100
;
light
.
shadow
.
camera
.
left
=
-
120
;
light
.
shadow
.
camera
.
right
=
120
;
scene
.
add
(
light
);
//
var
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneBufferGeometry
(
20
,
20
),
new
THREE
.
MeshPhongMaterial
(
{
color
:
0x999999
,
depthWrite
:
false
}
)
);
mesh
.
rotation
.
x
=
-
Math
.
PI
/
2
;
mesh
.
receiveShadow
=
true
;
scene
.
add
(
mesh
);
var
grid
=
new
THREE
.
GridHelper
(
20
,
20
,
0x000000
,
0x000000
);
grid
.
material
.
opacity
=
0.2
;
grid
.
material
.
transparent
=
true
;
scene
.
add
(
grid
);
//
var
audioLoader
=
new
THREE
.
AudioLoader
();
var
listener
=
new
THREE
.
AudioListener
();
camera
.
add
(
listener
);
var
audioElement
=
document
.
getElementById
(
'
music
'
);
var
positionalAudio
=
new
THREE
.
PositionalAudio
(
listener
);
positionalAudio
.
setMediaElementSource
(
audioElement
);
positionalAudio
.
setRefDistance
(
1
);
// configure directionality cone, see https://developer.mozilla.org/en-US/docs/Web/API/PannerNode
positionalAudio
.
panner
.
coneInnerAngle
=
210
;
positionalAudio
.
panner
.
coneOuterAngle
=
230
;
positionalAudio
.
panner
.
coneOuterGain
=
0.1
;
//
var
gltfLoader
=
new
THREE
.
GLTFLoader
();
gltfLoader
.
load
(
'
models/gltf/BoomBox/glTF-Binary/BoomBox.glb
'
,
function
(
gltf
)
{
boomBox
=
gltf
.
scene
;
boomBox
.
position
.
set
(
0
,
0.2
,
0
);
boomBox
.
scale
.
set
(
20
,
20
,
20
);
boomBox
.
traverse
(
function
(
object
)
{
if
(
object
.
isMesh
)
{
object
.
material
.
envMap
=
reflectionCube
;
object
.
geometry
.
rotateY
(
-
Math
.
PI
);
}
}
);
audioElement
.
play
();
boomBox
.
add
(
positionalAudio
);
scene
.
add
(
boomBox
);
animate
();
}
);
// sound is damped behind this wall
var
wallGeometry
=
new
THREE
.
BoxBufferGeometry
(
2
,
1
,
0.1
);
var
wallMaterial
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xff0000
,
wireframe
:
true
}
);
var
wall
=
new
THREE
.
Mesh
(
wallGeometry
,
wallMaterial
);
wall
.
position
.
set
(
0
,
0.5
,
-
0.5
);
scene
.
add
(
wall
);
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
gammaOutput
=
true
;
//
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
target
.
set
(
0
,
0.1
,
0
);
controls
.
update
();
controls
.
minDistance
=
0.5
;
controls
.
maxDistance
=
10
;
controls
.
maxPolarAngle
=
0.5
*
Math
.
PI
;
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
(
event
)
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
()
{
requestAnimationFrame
(
animate
);
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
src/audio/PositionalAudio.js
浏览文件 @
f13c5d79
...
...
@@ -3,6 +3,7 @@
*/
import
{
Vector3
}
from
'
../math/Vector3.js
'
;
import
{
Quaternion
}
from
'
../math/Quaternion.js
'
;
import
{
Audio
}
from
'
./Audio.js
'
;
import
{
Object3D
}
from
'
../core/Object3D.js
'
;
...
...
@@ -76,14 +77,22 @@ PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
updateMatrixWorld
:
(
function
()
{
var
position
=
new
Vector3
();
var
quaternion
=
new
Quaternion
();
var
scale
=
new
Vector3
();
var
orientation
=
new
Vector3
();
return
function
updateMatrixWorld
(
force
)
{
Object3D
.
prototype
.
updateMatrixWorld
.
call
(
this
,
force
);
position
.
setFromMatrixPosition
(
this
.
matrixWorld
);
var
panner
=
this
.
panner
;
this
.
matrixWorld
.
decompose
(
position
,
quaternion
,
scale
);
orientation
.
set
(
0
,
0
,
1
).
applyQuaternion
(
quaternion
);
this
.
panner
.
setPosition
(
position
.
x
,
position
.
y
,
position
.
z
);
panner
.
setPosition
(
position
.
x
,
position
.
y
,
position
.
z
);
panner
.
setOrientation
(
orientation
.
x
,
orientation
.
y
,
orientation
.
z
);
};
...
...
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