未验证 提交 efe122c3 编写于 作者: M Michael Herzog 提交者: GitHub

Merge pull request #15778 from Mugen87/dev23

Examples: Clean up
......@@ -93,7 +93,7 @@ THREE.ParallaxBarrierEffect = function ( renderer ) {
renderer.setRenderTarget( _renderTargetR );
renderer.clear();
renderer.render( scene, _stereo.cameraR, _renderTargetR, true );
renderer.render( scene, _stereo.cameraR );
renderer.setRenderTarget( null );
renderer.render( _scene, _camera );
......
......@@ -164,7 +164,7 @@ THREE.AdaptiveToneMappingPass.prototype = Object.assign( Object.create( THREE.Pa
this.quad.material = this.materialCopy;
this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
renderer.setRenderTarget( this.previousLuminanceRT );
renderer.render( this.scene, this.camera, this.previousLuminanceRT );
renderer.render( this.scene, this.camera );
}
......
......@@ -361,7 +361,7 @@
postprocessing.godraysFakeSunUniforms[ "fAspect" ].value = window.innerWidth / window.innerHeight;
postprocessing.scene.overrideMaterial = postprocessing.materialGodraysFakeSun;
renderer.render( postprocessing.rtTextureColors );
renderer.setRenderTarget( postprocessing.rtTextureColors );
renderer.render( postprocessing.scene, postprocessing.camera );
renderer.setScissorTest( false );
......
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