" gl_FragColor = linearToOutputTexel( vec4( outgoingLight, diffuseColor.a ) );",// TODO, this should be pre-multiplied to allow for bright highlights on very transparent objects
" gl_FragColor = vec4( outgoingLight, diffuseColor.a );",// TODO, this should be pre-multiplied to allow for bright highlights on very transparent objects
" gl_FragColor = linearToOutputTexel( vec4( outgoingLight, diffuseColor.a ) );",// TODO, this should be pre-multiplied to allow for bright highlights on very transparent objects
" gl_FragColor = vec4( outgoingLight, diffuseColor.a );",// TODO, this should be pre-multiplied to allow for bright highlights on very transparent objects