提交 edcded2f 编写于 作者: N N Halloran

removed amplitude uniform because it is not used

上级 21189375
......@@ -42,7 +42,6 @@
<script type="x-shader/x-vertex" id="vertexshader">
uniform float amplitude;
attribute float size;
attribute vec3 customColor;
......@@ -115,7 +114,6 @@
uniforms = {
amplitude: { type: "f", value: 1.0 },
color: { type: "c", value: new THREE.Color( 0xffffff ) },
texture: { type: "t", value: THREE.ImageUtils.loadTexture( "textures/sprites/spark1.png" ) },
......
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