未验证 提交 eda30c34 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #16572 from gero3/patch-6

Cleanup: updateDeferredColorUniforms only accepts 5 arguments
......@@ -606,7 +606,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
}
updateDeferredColorUniforms( renderer, scene, camera, geometry, material, group );
updateDeferredColorUniforms( renderer, scene, camera, geometry, material );
material.uniforms.samplerLight.value = _compLight.renderTarget2.texture;
......
......@@ -641,7 +641,7 @@ var WebGLDeferredRenderer = function ( parameters ) {
}
updateDeferredColorUniforms( renderer, scene, camera, geometry, material, group );
updateDeferredColorUniforms( renderer, scene, camera, geometry, material );
material.uniforms.samplerLight.value = _compLight.renderTarget2.texture;
......
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