未验证 提交 ebe52525 编写于 作者: M Michael Herzog 提交者: GitHub

Merge pull request #16994 from looeee/points_morph_docs

Updated Points docs and TS file 
......@@ -54,6 +54,17 @@
Default is a [page:PointsMaterial] with a random color.
</p>
<h3>[property:Array morphTargetInfluences]</h3>
<p>
An array of weights typically from 0-1 that specify how much of the morph is applied.
Undefined by default, but reset to a blank array by [page:Points.updateMorphTargets updateMorphTargets].
</p>
<h3>[property:Object morphTargetDictionary]</h3>
<p>
A dictionary of morphTargets based on the morphTarget.name property.
Undefined by default, but rebuilt [page:Points.updateMorphTargets updateMorphTargets].
</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
......@@ -69,6 +80,12 @@
Returns a clone of this Points object and its descendants.
</p>
<h3>[method:null updateMorphTargets]()</h3>
<p>
Updates the morphTargets to have no influence on the object. Resets the
[page:Points.morphTargetInfluences morphTargetInfluences] and
[page:Points.morphTargetDictionary morphTargetDictionary] properties.
</p>
<h2>Source</h2>
......
......@@ -50,6 +50,17 @@
[page:Material]的实例。定义了物体的外观。默认值是一个具有随机颜色的[page:PointsMaterial]。
</p>
<h3>[property:Array morphTargetInfluences]</h3>
<p>
一个包含有权重(值一般在0-1范围内)的数组,指定应用了多少变形。
默认情况下是未定义的,但是会被[page:Points.updateMorphTargets updateMorphTargets]重置为一个空数组。
</p>
<h3>[property:Object morphTargetDictionary]</h3>
<p>
基于morphTarget.name属性的morphTargets字典。
默认情况下是未定义的,但是会被[page:Points.updateMorphTargets updateMorphTargets]重建。
</p>
<h2>方法</h2>
<p>请参阅其基类[page:Object3D]来查看共有方法。</p>
......@@ -65,6 +76,11 @@
返回这个点及其子集的一个克隆对象。
</p>
<h3>[method:null updateMorphTargets]()</h3>
<p>
更新morphTargets,使其不对对象产生影响,重置[page:Points.morphTargetInfluences morphTargetInfluences] and
[page:Points.morphTargetDictionary morphTargetDictionary]属性。
</p>
<h2>源代码</h2>
......
......@@ -22,6 +22,8 @@ export class Points extends Object3D {
);
type: 'Points';
morphTargetInfluences?: number[];
morphTargetDictionary?: { [key: string]: number };
isPoints: true;
/**
......@@ -35,5 +37,6 @@ export class Points extends Object3D {
material: Material | Material[];
raycast( raycaster: Raycaster, intersects: Intersection[] ): void;
updateMorphTargets(): void;
}
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