提交 eaaf205e 编写于 作者: M Mr.doob

DataTexture: Set unpackAlignment to 1 by default. See #9566.

上级 a70b90b4
......@@ -2,7 +2,7 @@
* @author mrdoob / http://mrdoob.com/
*/
import { LinearFilter, NearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, FloatType, HalfFloatType, UnsignedByteType, ClampToEdgeWrapping, NearestMipMapLinearFilter, NearestMipMapNearestFilter } from '../../constants';
import { LinearFilter, NearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, FloatType, HalfFloatType, ClampToEdgeWrapping, NearestMipMapLinearFilter, NearestMipMapNearestFilter } from '../../constants';
import { _Math } from '../../math/Math';
function WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, info ) {
......@@ -410,17 +410,6 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
if ( texture.isDataTexture && texture.unpackAlignment !== 1 &&
_Math.isPowerOfTwo( texture.image.width ) === false &&
texture.format === RGBFormat &&
texture.type === UnsignedByteType ) {
console.warn( 'THREE.WebGLRenderer: Changed unpackAlignment to 1. See #9566.', texture );
texture.unpackAlignment = 1;
}
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
......
......@@ -16,6 +16,7 @@ function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT,
this.flipY = false;
this.generateMipmaps = false;
this.unpackAlignment = 1;
}
......
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