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ea342414
编写于
9月 09, 2017
作者:
L
Lewy Blue
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差异文件
Added docs for OrbitControls
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fd9c6308
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2
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2 changed file
with
281 addition
and
1 deletion
+281
-1
docs/examples/controls/OrbitControls.html
docs/examples/controls/OrbitControls.html
+276
-0
docs/list.js
docs/list.js
+5
-1
未找到文件。
docs/examples/controls/OrbitControls.html
0 → 100644
浏览文件 @
ea342414
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../"
/>
<script
src=
"list.js"
></script>
<script
src=
"page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"page.css"
/>
</head>
<body>
<h1>
[name]
</h1>
<div
class=
"desc"
>
Orbit controls allow the camera to orbit around a target.
<br>
To use this, as with all files in the /examples directory, you will have to
include the file seperately in your HTML
</div>
<h2>
Example
</h2>
<div>
[example:misc_controls_orbit misc / controls / orbit ]
</div>
<code>
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
var controls = new THREE.OrbitControls( camera );
//controls.update() must be called after any manual changes to the camera transform
camera.position.set( 0, 20, 100 );
controls.update();
function animate() {
requestAnimationFrame( animate );
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
renderer.render( scene, camera );
}
</code>
<h2>
Constructor
</h2>
<h3>
[name]( [page:Camera object], [page:HTMLDOMElement domElement] )
</h3>
<div>
[page:Camera object]: ( required ) The camera to be controlled.
<br><br>
[page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
however if you only want to the controls to over a specific element (e.g. the canvas) you can specify that here.
</div>
<h2>
Properties
</h2>
<h3>
[property:HTMLDOMElement domElement]
</h3>
<div>
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constuctor; changing it here will
not set up new event listeners. Default is the whole document.
</div>
<h3>
[property:Boolean enabled]
</h3>
<div>
Whether or not the controls are enabled.
</div>
<h3>
[property:Camera object]
</h3>
<div>
The camera ( or other object ) that is being controlled.
</div>
<h3>
[property:Vector3 target]
</h3>
<div>
The focus point of the controls, the [page:.object] orbits around this.
It can be updated manually at any point to change the focus of the controls.
</div>
<h3>
[property:Float minDistance]
</h3>
<div>
How far you can dolly in ( [page:PerspectiveCamera] only ). Default is 0.
</div>
<h3>
[property:Float maxDistance]
</h3>
<div>
How far you can dolly out ( [page:PerspectiveCamera] only ). Default is Infinity.
</div>
<h3>
[property:Float minZoom]
</h3>
<div>
How far you can zoom in ( [page:OrthographicCamera] only ). Default is 0.
</div>
<h3>
[property:Float maxZoom]
</h3>
<div>
How far you can zoom out ( [page:OrthographicCamera] only ). Default is Infinity.
</div>
<h3>
[property:Float minPolarAngle]
</h3>
<div>
How far you can orbit vertically, lower limit. Range is 0 to Math.PI radians,
and default is 0.
</div>
<h3>
[property:Float maxPolarAngle]
</h3>
<div>
How far you can orbit vertically, upper limit. Range is 0 to Math.PI radians,
and default is Math.PI.
</div>
<h3>
[property:Float minAzimuthAngle]
</h3>
<div>
How far you can orbit horizontally, lower limit. Range is - Math.PI to Math.PI
( or - Infinity for no limit ) and default is - Infinity;
</div>
<h3>
[property:Float maxAzimuthAngle]
</h3>
<div>
How far you can orbit horizontally, upper limit. Range is - Math.PI to Math.PI
( or Infinity for no limit ) and default is Infinity;
</div>
<h3>
[property:Boolean enableDamping]
</h3>
<div>
Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls.
Default is false.
<br>
Note that if this is enabled, you must call controls.update() in your animation loop.
</div>
<h3>
[property:Float dampingFactor]
</h3>
<div>
The damping "weight", if [property:Boolean enableDamping] is set to true.
</div>
<h3>
[property:Boolean enableZoom]
</h3>
<div>
Enable or disable zooming (dollying) of the camera.
</div>
<h3>
[property:Float zoomSpeed]
</h3>
<div>
Speed of zooming / dollying. Default is 1.
</div>
<h3>
[property:Boolean enableRotate]
</h3>
<div>
Enable or disable horizontal and vertical rotation of the camera. Default is true.
<br>
Note that it is possible to disable a single axis by setting the min and max of the
[page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] accordingly.
</div>
<h3>
[property:Float rotateSpeed]
</h3>
<div>
Speed of rotation. Default is 1.
</div>
<h3>
[property:Boolean enablePan]
</h3>
<div>
Enable or disable camera panning. Default is true.
</div>
<h3>
[property:Float keyPanSpeed]
</h3>
<div>
How fast to pan the camera when the keyboard is used. Default is 7.0 pixels per keypress.
</div>
<h3>
[property:Boolean autoRotate]
</h3>
<div>
Set to true to automatically rotate around the target.
<br>
Note that if this is enabled, you must call [page:.update] () in your animation loop.
</div>
<h3>
[property:Float autoRotateSpeed]
</h3>
<div>
How fast to rotate around the target if [property:Boolean autoRotate] is true. Default is 2.0, which equates to 30 seconds per rotation at 60fps.
<br>
Note that if [property:Boolean autoRotate] is enabled, you must call [page:.update] () in your animation loop.
</div>
<h3>
[property:Boolean enableKeys]
</h3>
<div>
Enable or disable the use of keyboard controls.
</div>
<h3>
[property:Object keys]
</h3>
<div>
This object contains references to the keycodes for controlling camera panning:
Default is the 4 arrow keys.
<code>
controls.keys = {
LEFT: 37, //left arrow
UP: 38, // up arrow
RIGHT: 39, // right arrow
BOTTOM: 40 // down arrow
}
</code>
See [link:https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode this page] for a full list of keycodes.
</div>
<h3>
[property:Object mouseButtons]
</h3>
<div>
This object contains references to the mouse buttons used for the controls.
<code>
controls.mouseButtons = {
ORBIT: THREE.MOUSE.LEFT,
ZOOM: THREE.MOUSE.MIDDLE,
PAN: THREE.MOUSE.RIGHT
}
</code>
</div>
<h3>
[property:Vector3 target0]
</h3>
<div>
Used internally by the [method:saveState] and [method:reset] methods.
</div>
<h3>
[property:Vector3 position0]
</h3>
<div>
Used internally by the [method:saveState] and [method:reset] methods.
</div>
<h3>
[property:Float zoom0]
</h3>
<div>
Used internally by the [method:saveState] and [method:reset] methods.
</div>
<h2>
Methods
</h2>
<h3>
[method:radians getPolarAngle] ()
</h3>
<div>
Get the current vertical rotation, in radians.
</div>
<h3>
[method:radians getAzimuthalAngle] ()
</h3>
<div>
Get the current horizontal rotation, in radians.
</div>
<h3>
[method:null saveState] ()
</h3>
<div>
Save the current state of the controls. This can later be recovered with [page:.reset].
</div>
<h3>
[method:null reset] ()
</h3>
<div>
Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
</div>
<h3>
[method:null dispose] ()
</h3>
<div>
Remove all the event listeners.
</div>
<h3>
[method:false update] ()
</h3>
<div>
Update the controls. Must be called after any manual changes to the camera's transform,
or in the update loop if [page:.autoRotate] or [page:.enableDamping] are set.
</div>
<h2>
Source
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/[path].js examples/js/[path].js]
</body>
</html>
docs/list.js
浏览文件 @
ea342414
...
...
@@ -333,6 +333,10 @@ var list = {
"
Examples
"
:
{
"
Controls
"
:
{
"
OrbitControls
"
:
"
examples/controls/OrbitControls
"
},
"
Geometries
"
:
{
"
ConvexBufferGeometry
"
:
"
examples/geometries/ConvexBufferGeometry
"
,
"
ConvexGeometry
"
:
"
examples/geometries/ConvexGeometry
"
,
...
...
@@ -396,4 +400,4 @@ var list = {
}
}
}
;
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