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e8b0de4c
编写于
12月 27, 2012
作者:
B
Ben Houston
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
expand tests of Matrix3 and Matrix4 inverse functions.
上级
0263059a
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
105 addition
and
30 deletion
+105
-30
test/unit/math/Matrix3.js
test/unit/math/Matrix3.js
+60
-16
test/unit/math/Matrix4.js
test/unit/math/Matrix4.js
+45
-14
未找到文件。
test/unit/math/Matrix3.js
浏览文件 @
e8b0de4c
...
...
@@ -4,8 +4,8 @@
module
(
"
Matrix3
"
);
var
matrixEquals
=
function
(
a
,
b
,
tolerance
)
{
tolerance
=
tolerance
||
0
;
var
matrixEquals
3
=
function
(
a
,
b
,
tolerance
)
{
tolerance
=
tolerance
||
0
.0001
;
if
(
a
.
elements
.
length
!=
b
.
elements
.
length
)
{
return
false
;
}
...
...
@@ -18,6 +18,24 @@ var matrixEquals = function( a, b, tolerance ) {
return
true
;
};
var
toMatrix4
=
function
(
m3
)
{
var
result
=
new
THREE
.
Matrix4
();
var
re
=
result
.
elements
;
var
me
=
m3
.
elements
;
re
[
0
]
=
me
[
0
];
re
[
1
]
=
me
[
1
];
re
[
2
]
=
me
[
2
];
re
[
4
]
=
me
[
3
];
re
[
5
]
=
me
[
4
];
re
[
6
]
=
me
[
5
];
re
[
8
]
=
me
[
6
];
re
[
9
]
=
me
[
7
];
re
[
10
]
=
me
[
8
];
return
result
;
};
test
(
"
constructor
"
,
function
()
{
var
a
=
new
THREE
.
Matrix3
();
ok
(
a
.
determinant
()
==
1
,
"
Passed!
"
);
...
...
@@ -33,18 +51,18 @@ test( "constructor", function() {
ok
(
b
.
elements
[
7
]
==
5
);
ok
(
b
.
elements
[
8
]
==
8
);
ok
(
!
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
!
matrixEquals
3
(
a
,
b
),
"
Passed!
"
);
});
test
(
"
copy
"
,
function
()
{
var
a
=
new
THREE
.
Matrix3
(
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
);
var
b
=
new
THREE
.
Matrix3
().
copy
(
a
);
ok
(
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
matrixEquals
3
(
a
,
b
),
"
Passed!
"
);
// ensure that it is a true copy
a
.
elements
[
0
]
=
2
;
ok
(
!
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
!
matrixEquals
3
(
a
,
b
),
"
Passed!
"
);
});
test
(
"
set
"
,
function
()
{
...
...
@@ -76,10 +94,10 @@ test( "identity", function() {
ok
(
b
.
elements
[
8
]
==
8
);
var
a
=
new
THREE
.
Matrix3
();
ok
(
!
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
!
matrixEquals
3
(
a
,
b
),
"
Passed!
"
);
b
.
identity
();
ok
(
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
matrixEquals
3
(
a
,
b
),
"
Passed!
"
);
});
test
(
"
multiplyScalar
"
,
function
()
{
...
...
@@ -117,16 +135,16 @@ test( "determinant", function() {
ok
(
a
.
determinant
()
==
0
,
"
Passed!
"
);
});
test
(
"
getInverse
"
,
function
()
{
var
identity
=
new
THREE
.
Matrix4
();
var
a
=
new
THREE
.
Matrix4
();
var
b
=
new
THREE
.
Matrix3
(
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
var
c
=
new
THREE
.
Matrix4
(
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
ok
(
!
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
!
matrixEquals
3
(
a
,
b
),
"
Passed!
"
);
b
.
getInverse
(
a
,
false
);
console
.
log
(
a
);
console
.
log
(
b
);
ok
(
matrixEquals
(
b
,
new
THREE
.
Matrix3
()
),
"
Passed!
"
);
ok
(
matrixEquals3
(
b
,
new
THREE
.
Matrix3
()
),
"
Passed!
"
);
try
{
b
.
getInverse
(
c
,
true
);
...
...
@@ -135,27 +153,53 @@ test( "getInverse", function() {
catch
(
err
)
{
ok
(
true
,
"
Passed!
"
);
}
var
testMatrices
=
[
new
THREE
.
Matrix4
().
makeRotationX
(
0.3
),
new
THREE
.
Matrix4
().
makeRotationX
(
-
0.3
),
new
THREE
.
Matrix4
().
makeRotationY
(
0.3
),
new
THREE
.
Matrix4
().
makeRotationY
(
-
0.3
),
new
THREE
.
Matrix4
().
makeRotationZ
(
0.3
),
new
THREE
.
Matrix4
().
makeRotationZ
(
-
0.3
),
new
THREE
.
Matrix4
().
makeScale
(
new
THREE
.
Vector3
(
1
,
2
,
3
)
),
new
THREE
.
Matrix4
().
makeScale
(
new
THREE
.
Vector3
(
1
/
8
,
1
/
2
,
1
/
3
)
)
];
for
(
var
i
=
0
,
il
=
testMatrices
.
length
;
i
<
il
;
i
++
)
{
var
m
=
testMatrices
[
i
];
var
mInverse3
=
new
THREE
.
Matrix3
().
getInverse
(
m
);
var
mInverse
=
toMatrix4
(
mInverse3
);
// the determinant of the inverse should be the reciprocal
ok
(
Math
.
abs
(
m
.
determinant
()
*
mInverse3
.
determinant
()
-
1
)
<
0.0001
,
"
Passed!
"
);
ok
(
Math
.
abs
(
m
.
determinant
()
*
mInverse
.
determinant
()
-
1
)
<
0.0001
,
"
Passed!
"
);
var
mProduct
=
new
THREE
.
Matrix4
().
multiply
(
m
,
mInverse
);
ok
(
Math
.
abs
(
mProduct
.
determinant
()
-
1
)
<
0.0001
,
"
Passed!
"
);
ok
(
matrixEquals3
(
mProduct
,
identity
),
"
Passed!
"
);
}
});
test
(
"
transpose
"
,
function
()
{
var
a
=
new
THREE
.
Matrix3
();
var
b
=
a
.
clone
().
transpose
();
ok
(
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
matrixEquals
3
(
a
,
b
),
"
Passed!
"
);
b
=
new
THREE
.
Matrix3
(
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
);
c
=
b
.
clone
().
transpose
();
ok
(
!
matrixEquals
(
b
,
c
),
"
Passed!
"
);
ok
(
!
matrixEquals
3
(
b
,
c
),
"
Passed!
"
);
c
.
transpose
();
ok
(
matrixEquals
(
b
,
c
),
"
Passed!
"
);
ok
(
matrixEquals
3
(
b
,
c
),
"
Passed!
"
);
});
test
(
"
clone
"
,
function
()
{
var
a
=
new
THREE
.
Matrix3
(
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
);
var
b
=
a
.
clone
();
ok
(
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
matrixEquals
3
(
a
,
b
),
"
Passed!
"
);
// ensure that it is a true copy
a
.
elements
[
0
]
=
2
;
ok
(
!
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
!
matrixEquals
3
(
a
,
b
),
"
Passed!
"
);
});
\ No newline at end of file
test/unit/math/Matrix4.js
浏览文件 @
e8b0de4c
...
...
@@ -4,8 +4,8 @@
module
(
"
Matrix4
"
);
var
matrixEquals
=
function
(
a
,
b
,
tolerance
)
{
tolerance
=
tolerance
||
0
;
var
matrixEquals
4
=
function
(
a
,
b
,
tolerance
)
{
tolerance
=
tolerance
||
0
.0001
;
if
(
a
.
elements
.
length
!=
b
.
elements
.
length
)
{
return
false
;
}
...
...
@@ -40,18 +40,18 @@ test( "constructor", function() {
ok
(
b
.
elements
[
14
]
==
11
);
ok
(
b
.
elements
[
15
]
==
15
);
ok
(
!
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
!
matrixEquals
4
(
a
,
b
),
"
Passed!
"
);
});
test
(
"
copy
"
,
function
()
{
var
a
=
new
THREE
.
Matrix4
(
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
,
10
,
11
,
12
,
13
,
14
,
15
);
var
b
=
new
THREE
.
Matrix4
().
copy
(
a
);
ok
(
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
matrixEquals
4
(
a
,
b
),
"
Passed!
"
);
// ensure that it is a true copy
a
.
elements
[
0
]
=
2
;
ok
(
!
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
!
matrixEquals
4
(
a
,
b
),
"
Passed!
"
);
});
test
(
"
set
"
,
function
()
{
...
...
@@ -97,10 +97,10 @@ test( "identity", function() {
ok
(
b
.
elements
[
15
]
==
15
);
var
a
=
new
THREE
.
Matrix4
();
ok
(
!
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
!
matrixEquals
4
(
a
,
b
),
"
Passed!
"
);
b
.
identity
();
ok
(
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
matrixEquals
4
(
a
,
b
),
"
Passed!
"
);
});
test
(
"
multiplyScalar
"
,
function
()
{
...
...
@@ -153,13 +153,15 @@ test( "determinant", function() {
});
test
(
"
getInverse
"
,
function
()
{
var
identity
=
new
THREE
.
Matrix4
();
var
a
=
new
THREE
.
Matrix4
();
var
b
=
new
THREE
.
Matrix4
(
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
var
c
=
new
THREE
.
Matrix4
(
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
ok
(
!
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
!
matrixEquals
4
(
a
,
b
),
"
Passed!
"
);
b
.
getInverse
(
a
,
false
);
ok
(
matrixEquals
(
b
,
new
THREE
.
Matrix4
()
),
"
Passed!
"
);
ok
(
matrixEquals
4
(
b
,
new
THREE
.
Matrix4
()
),
"
Passed!
"
);
try
{
b
.
getInverse
(
c
,
true
);
...
...
@@ -168,27 +170,56 @@ test( "getInverse", function() {
catch
(
err
)
{
ok
(
true
,
"
Passed!
"
);
}
var
testMatrices
=
[
new
THREE
.
Matrix4
().
makeRotationX
(
0.3
),
new
THREE
.
Matrix4
().
makeRotationX
(
-
0.3
),
new
THREE
.
Matrix4
().
makeRotationY
(
0.3
),
new
THREE
.
Matrix4
().
makeRotationY
(
-
0.3
),
new
THREE
.
Matrix4
().
makeRotationZ
(
0.3
),
new
THREE
.
Matrix4
().
makeRotationZ
(
-
0.3
),
new
THREE
.
Matrix4
().
makeScale
(
new
THREE
.
Vector3
(
1
,
2
,
3
)
),
new
THREE
.
Matrix4
().
makeScale
(
new
THREE
.
Vector3
(
1
/
8
,
1
/
2
,
1
/
3
)
),
new
THREE
.
Matrix4
().
makeFrustum
(
-
1
,
1
,
-
1
,
1
,
1
,
1000
),
new
THREE
.
Matrix4
().
makeFrustum
(
-
16
,
16
,
-
9
,
9
,
0.1
,
10000
),
new
THREE
.
Matrix4
().
makeTranslation
(
new
THREE
.
Vector3
(
1
,
2
,
3
)
)
];
for
(
var
i
=
0
,
il
=
testMatrices
.
length
;
i
<
il
;
i
++
)
{
var
m
=
testMatrices
[
i
];
var
mInverse
=
new
THREE
.
Matrix4
().
getInverse
(
m
);
// the determinant of the inverse should be the reciprocal
ok
(
Math
.
abs
(
m
.
determinant
()
*
mInverse
.
determinant
()
-
1
)
<
0.0001
,
"
Passed!
"
);
var
mProduct
=
new
THREE
.
Matrix4
().
multiply
(
m
,
mInverse
);
// the determinant of the identity matrix is 1
ok
(
Math
.
abs
(
mProduct
.
determinant
()
-
1
)
<
0.0001
,
"
Passed!
"
);
ok
(
matrixEquals4
(
mProduct
,
identity
),
"
Passed!
"
);
}
});
test
(
"
transpose
"
,
function
()
{
var
a
=
new
THREE
.
Matrix4
();
var
b
=
a
.
clone
().
transpose
();
ok
(
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
matrixEquals
4
(
a
,
b
),
"
Passed!
"
);
b
=
new
THREE
.
Matrix4
(
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
,
10
,
11
,
12
,
13
,
14
,
15
);
c
=
b
.
clone
().
transpose
();
ok
(
!
matrixEquals
(
b
,
c
),
"
Passed!
"
);
ok
(
!
matrixEquals
4
(
b
,
c
),
"
Passed!
"
);
c
.
transpose
();
ok
(
matrixEquals
(
b
,
c
),
"
Passed!
"
);
ok
(
matrixEquals
4
(
b
,
c
),
"
Passed!
"
);
});
test
(
"
clone
"
,
function
()
{
var
a
=
new
THREE
.
Matrix4
(
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
,
10
,
11
,
12
,
13
,
14
,
15
);
var
b
=
a
.
clone
();
ok
(
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
matrixEquals
4
(
a
,
b
),
"
Passed!
"
);
// ensure that it is a true copy
a
.
elements
[
0
]
=
2
;
ok
(
!
matrixEquals
(
a
,
b
),
"
Passed!
"
);
ok
(
!
matrixEquals
4
(
a
,
b
),
"
Passed!
"
);
});
\ No newline at end of file
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