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e7bda607
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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e7bda607
编写于
2月 20, 2014
作者:
M
Mr.doob
浏览文件
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电子邮件补丁
差异文件
Simplified misc_lights_test example.
上级
75224f27
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
13 addition
and
80 deletion
+13
-80
examples/misc_lights_test.html
examples/misc_lights_test.html
+13
-80
未找到文件。
examples/misc_lights_test.html
浏览文件 @
e7bda607
...
...
@@ -24,19 +24,8 @@
</head>
<body>
<div
id=
"d"
>
<h1>
lights test
</h1>
<span
id=
"rcanvas"
class=
"button inactive"
>
2d canvas renderer
</span>
<span
id=
"rwebgl"
class=
"button"
>
WebGL renderer
</span>
<br/>
<p>
Best viewed in Chrome or Firefox using WebGL renderer.
<p>
Canvas renderer is very slow on anything other than Chrome.
</div>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
<script>
...
...
@@ -59,25 +48,15 @@
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
var
render_canvas
=
1
,
render_gl
=
1
;
var
has_gl
=
0
;
var
lightAdded
=
false
;
var
clock
=
new
THREE
.
Clock
();
var
bcanvas
=
document
.
getElementById
(
'
rcanvas
'
);
var
bwebgl
=
document
.
getElementById
(
'
rwebgl
'
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
init
();
animate
();
//render_canvas = !has_gl;
bwebgl
.
style
.
display
=
has_gl
?
'
inline
'
:
'
none
'
;
bcanvas
.
className
=
render_canvas
?
'
button
'
:
'
button inactive
'
;
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
...
...
@@ -128,30 +107,17 @@
scene
.
add
(
lightMesh
);
if
(
render_canvas
)
{
canvasRenderer
=
new
THREE
.
CanvasRenderer
();
canvasRenderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
canvasRenderer
.
domElement
);
}
if
(
render_gl
)
{
try
{
webglRenderer
=
new
THREE
.
WebGLRenderer
(
{
alpha
:
true
}
);
webglRenderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
webglRenderer
.
domElement
.
style
.
position
=
"
relative
"
;
container
.
appendChild
(
webglRenderer
.
domElement
);
canvasRenderer
=
new
THREE
.
CanvasRenderer
();
canvasRenderer
.
setClearColor
(
0xffffff
);
canvasRenderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
canvasRenderer
.
domElement
);
has_gl
=
1
;
webglRenderer
=
new
THREE
.
WebGLRenderer
();
webglRenderer
.
setClearColor
(
0xffffff
);
webglRenderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
webglRenderer
.
domElement
.
style
.
position
=
"
relative
"
;
container
.
appendChild
(
webglRenderer
.
domElement
);
}
catch
(
e
)
{
}
}
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
...
...
@@ -159,9 +125,6 @@
stats
.
domElement
.
style
.
zIndex
=
100
;
container
.
appendChild
(
stats
.
domElement
);
bcanvas
.
addEventListener
(
"
click
"
,
toggleCanvas
,
false
);
bwebgl
.
addEventListener
(
"
click
"
,
toggleWebGL
,
false
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
@@ -176,8 +139,8 @@
camera
.
aspect
=
SCREEN_WIDTH
/
SCREEN_HEIGHT
;
camera
.
updateProjectionMatrix
();
if
(
canvasRenderer
)
canvasRenderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
if
(
webglRenderer
)
webglRenderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
canvasRenderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
webglRenderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
}
...
...
@@ -246,38 +209,8 @@
lightMesh
.
position
.
x
=
200
*
Math
.
cos
(
r
);
lightMesh
.
position
.
z
=
200
*
Math
.
sin
(
r
);
if
(
render_canvas
)
canvasRenderer
.
render
(
scene
,
camera
);
if
(
render_gl
&&
has_gl
)
webglRenderer
.
render
(
scene
,
camera
);
}
function
toggleCanvas
()
{
render_canvas
=
!
render_canvas
;
bcanvas
.
className
=
render_canvas
?
"
button
"
:
"
button inactive
"
;
render_gl
=
!
render_canvas
;
bwebgl
.
className
=
render_gl
?
"
button
"
:
"
button inactive
"
;
if
(
has_gl
)
webglRenderer
.
domElement
.
style
.
display
=
render_gl
?
"
block
"
:
"
none
"
;
canvasRenderer
.
domElement
.
style
.
display
=
render_canvas
?
"
block
"
:
"
none
"
;
}
function
toggleWebGL
()
{
render_gl
=
!
render_gl
;
bwebgl
.
className
=
render_gl
?
"
button
"
:
"
button inactive
"
;
render_canvas
=
!
render_gl
;
bcanvas
.
className
=
render_canvas
?
"
button
"
:
"
button inactive
"
;
if
(
has_gl
)
webglRenderer
.
domElement
.
style
.
display
=
render_gl
?
"
block
"
:
"
none
"
;
canvasRenderer
.
domElement
.
style
.
display
=
render_canvas
?
"
block
"
:
"
none
"
;
canvasRenderer
.
render
(
scene
,
camera
);
webglRenderer
.
render
(
scene
,
camera
);
}
...
...
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