提交 e78b8cf2 编写于 作者: M Mr.doob

Fixed some LGTM alerts.

上级 755d9290
...@@ -79,7 +79,7 @@ ...@@ -79,7 +79,7 @@
// 2d lines // 2d lines
var vertices = hilbert2D( new THREE.Vector3( 0, 0, 0 ), 400, 4 ); var vertices = hilbert2D( new THREE.Vector3( 0, 0, 0 ), 400, 4 );
numVertices = vertices.length; var numVertices = vertices.length;
var geometry2 = new THREE.BufferGeometry(); var geometry2 = new THREE.BufferGeometry();
...@@ -108,7 +108,7 @@ ...@@ -108,7 +108,7 @@
// 3d lines // 3d lines
var vertices = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200, 2, 0, 1, 2, 3, 4, 5, 6, 7 ); var vertices = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 200, 2, 0, 1, 2, 3, 4, 5, 6, 7 );
numVertices = vertices.length; var numVertices = vertices.length;
var geometry3 = new THREE.BufferGeometry(); var geometry3 = new THREE.BufferGeometry();
......
...@@ -65,7 +65,7 @@ ...@@ -65,7 +65,7 @@
var spline = new THREE.CatmullRomCurve3( points ); var spline = new THREE.CatmullRomCurve3( points );
var samples = spline.getPoints( points.length * subdivisions ); var samples = spline.getPoints( points.length * subdivisions );
numSamples = samples.length; var numSamples = samples.length;
var geometrySpline = new THREE.BufferGeometry(); var geometrySpline = new THREE.BufferGeometry();
......
...@@ -115,8 +115,8 @@ ...@@ -115,8 +115,8 @@
var count = geometry1.attributes.position.count; var count = geometry1.attributes.position.count;
geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) ); geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
geometry2 = geometry1.clone(); var geometry2 = geometry1.clone();
geometry3 = geometry1.clone(); var geometry3 = geometry1.clone();
var color = new THREE.Color(); var color = new THREE.Color();
var positions1 = geometry1.attributes.position; var positions1 = geometry1.attributes.position;
...@@ -148,21 +148,21 @@ ...@@ -148,21 +148,21 @@
var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } ); var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
mesh = new THREE.Mesh( geometry1, material ); var mesh = new THREE.Mesh( geometry1, material );
wireframe = new THREE.Mesh( geometry1, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
mesh.position.x = - 400; mesh.position.x = - 400;
mesh.rotation.x = - 1.87; mesh.rotation.x = - 1.87;
scene.add( mesh ); scene.add( mesh );
mesh = new THREE.Mesh( geometry2, material ); var mesh = new THREE.Mesh( geometry2, material );
wireframe = new THREE.Mesh( geometry2, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
mesh.position.x = 400; mesh.position.x = 400;
scene.add( mesh ); scene.add( mesh );
mesh = new THREE.Mesh( geometry3, material ); var mesh = new THREE.Mesh( geometry3, material );
wireframe = new THREE.Mesh( geometry3, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
scene.add( mesh ); scene.add( mesh );
......
...@@ -177,8 +177,8 @@ ...@@ -177,8 +177,8 @@
var count = geometry1.attributes.position.count; var count = geometry1.attributes.position.count;
geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) ); geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
geometry2 = geometry1.clone(); var geometry2 = geometry1.clone();
geometry3 = geometry1.clone(); var geometry3 = geometry1.clone();
var color = new THREE.Color(); var color = new THREE.Color();
var positions1 = geometry1.attributes.position; var positions1 = geometry1.attributes.position;
...@@ -210,23 +210,21 @@ ...@@ -210,23 +210,21 @@
var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } ); var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
var mesh, wireframe; var mesh = new THREE.Mesh( geometry1, material );
var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
mesh = new THREE.Mesh( geometry1, material );
wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
mesh.position.x = - 400; mesh.position.x = - 400;
mesh.rotation.x = - 1.87; mesh.rotation.x = - 1.87;
scene.add( mesh ); scene.add( mesh );
mesh = new THREE.Mesh( geometry2, material ); var mesh = new THREE.Mesh( geometry2, material );
wireframe = new THREE.Mesh( geometry2, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
mesh.position.x = 400; mesh.position.x = 400;
scene.add( mesh ); scene.add( mesh );
mesh = new THREE.Mesh( geometry3, material ); var mesh = new THREE.Mesh( geometry3, material );
wireframe = new THREE.Mesh( geometry3, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
scene.add( mesh ); scene.add( mesh );
......
...@@ -195,8 +195,8 @@ ...@@ -195,8 +195,8 @@
var count = geometry1.attributes.position.count; var count = geometry1.attributes.position.count;
geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) ); geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
geometry2 = geometry1.clone(); var geometry2 = geometry1.clone();
geometry3 = geometry1.clone(); var geometry3 = geometry1.clone();
var color = new THREE.Color(); var color = new THREE.Color();
var positions1 = geometry1.attributes.position; var positions1 = geometry1.attributes.position;
...@@ -228,21 +228,21 @@ ...@@ -228,21 +228,21 @@
var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } ); var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
mesh = new THREE.Mesh( geometry1, material ); var mesh = new THREE.Mesh( geometry1, material );
wireframe = new THREE.Mesh( geometry1, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
mesh.position.x = - 400; mesh.position.x = - 400;
mesh.rotation.x = - 1.87; mesh.rotation.x = - 1.87;
scene.add( mesh ); scene.add( mesh );
mesh = new THREE.Mesh( geometry2, material ); var mesh = new THREE.Mesh( geometry2, material );
wireframe = new THREE.Mesh( geometry2, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
mesh.position.x = 400; mesh.position.x = 400;
scene.add( mesh ); scene.add( mesh );
mesh = new THREE.Mesh( geometry3, material ); var mesh = new THREE.Mesh( geometry3, material );
wireframe = new THREE.Mesh( geometry3, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
scene.add( mesh ); scene.add( mesh );
......
...@@ -142,21 +142,21 @@ ...@@ -142,21 +142,21 @@
var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } ); var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
mesh1 = new THREE.Mesh( geometry1, material ); var mesh1 = new THREE.Mesh( geometry1, material );
wireframe = new THREE.Mesh( geometry1, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
mesh1.add( wireframe ); mesh1.add( wireframe );
mesh1.position.x = - 400; mesh1.position.x = - 400;
mesh1.rotation.x = - 1.87; mesh1.rotation.x = - 1.87;
scene.add( mesh1 ); scene.add( mesh1 );
mesh2 = new THREE.Mesh( geometry2, material ); var mesh2 = new THREE.Mesh( geometry2, material );
wireframe = new THREE.Mesh( geometry2, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
mesh2.add( wireframe ); mesh2.add( wireframe );
mesh2.position.x = 400; mesh2.position.x = 400;
scene.add( mesh2 ); scene.add( mesh2 );
mesh3 = new THREE.Mesh( geometry3, material ); var mesh3 = new THREE.Mesh( geometry3, material );
wireframe = new THREE.Mesh( geometry3, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
mesh3.add( wireframe ); mesh3.add( wireframe );
scene.add( mesh3 ); scene.add( mesh3 );
......
...@@ -166,8 +166,8 @@ ...@@ -166,8 +166,8 @@
var count = geometry1.attributes.position.count; var count = geometry1.attributes.position.count;
geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) ); geometry1.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
geometry2 = geometry1.clone(); var geometry2 = geometry1.clone();
geometry3 = geometry1.clone(); var geometry3 = geometry1.clone();
var color = new THREE.Color(); var color = new THREE.Color();
var positions1 = geometry1.attributes.position; var positions1 = geometry1.attributes.position;
...@@ -199,21 +199,21 @@ ...@@ -199,21 +199,21 @@
var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } ); var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
mesh = new THREE.Mesh( geometry1, material ); var mesh = new THREE.Mesh( geometry1, material );
wireframe = new THREE.Mesh( geometry1, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
mesh.position.x = - 400; mesh.position.x = - 400;
mesh.rotation.x = - 1.87; mesh.rotation.x = - 1.87;
scene.add( mesh ); scene.add( mesh );
mesh = new THREE.Mesh( geometry2, material ); var mesh = new THREE.Mesh( geometry2, material );
wireframe = new THREE.Mesh( geometry2, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
mesh.position.x = 400; mesh.position.x = 400;
scene.add( mesh ); scene.add( mesh );
mesh = new THREE.Mesh( geometry3, material ); var mesh = new THREE.Mesh( geometry3, material );
wireframe = new THREE.Mesh( geometry3, wireframeMaterial ); var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
mesh.add( wireframe ); mesh.add( wireframe );
scene.add( mesh ); scene.add( mesh );
......
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