提交 e75f3120 编写于 作者: D Don McCurdy

Examples: Merge keyframes_json and scene examples.

上级 9c4989a7
var files = {
"webgl": [
"webgl_animation_cloth",
"webgl_animation_keyframes_json",
"webgl_animation_scene",
"webgl_animation_keyframes",
"webgl_animation_skinning_blending",
"webgl_animation_skinning_morph",
"webgl_camera",
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - animation - keyframes - json</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #fff;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #2983ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - keyframes - json
</div>
<script src="../build/three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var scene, camera, pointLight, stats;
var renderer, mixer, animationClip;
var clock = new THREE.Clock();
var container = document.getElementById( 'container' );
stats = new Stats();
container.appendChild( stats.dom );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
scene = new THREE.Scene();
var grid = new THREE.GridHelper( 20, 20, 0x888888, 0x888888 );
grid.position.set( 0, - 1.1, 0 );
scene.add( grid );
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( - 5.00, 3.43, 11.31 );
camera.lookAt( new THREE.Vector3( - 1.22, 2.18, 4.58 ) );
scene.add( new THREE.AmbientLight( 0x404040 ) );
pointLight = new THREE.PointLight( 0xffffff, 1 );
pointLight.position.copy( camera.position );
scene.add( pointLight );
new THREE.ObjectLoader().load( 'models/json/pump/pump.json', function ( model ) {
scene.add( model );
mixer = new THREE.AnimationMixer( model );
mixer.clipAction( model.animations[ 0 ] ).play();
animate();
} );
window.onresize = function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
};
function animate() {
requestAnimationFrame( animate );
mixer.update( clock.getDelta() );
stats.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - scene animation</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #0af;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - scene animation - <a href="https://clara.io/view/96106133-2e99-40cf-8abd-64defd153e61">Three Gears Scene</a> courtesy of David Sarno
<br><br>camera orbit/zoom/pan with left/middle/right mouse button</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var scene, camera, controls, stats;
var renderer, mixer;
var clock = new THREE.Clock();
var url = 'models/json/scene-animation.json';
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container = document.getElementById( 'container' );
stats = new Stats();
container.appendChild( stats.dom );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement );
// Load a scene with objects, lights and camera from a JSON file
new THREE.ObjectLoader().load( url, function ( loadedScene ) {
scene = loadedScene;
scene.background = new THREE.Color( 0xffffff );
// If the loaded file contains a perspective camera, use it with adjusted aspect ratio...
scene.traverse( function ( sceneChild ) {
if ( sceneChild.type === 'PerspectiveCamera' ) {
camera = sceneChild;
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
}
} );
// ... else create a new camera and use it in the loaded scene
if ( camera === undefined ) {
camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.set( - 200, 0, 200 );
}
controls = new THREE.OrbitControls( camera );
// Ground plane and fog: examples for applying additional children and new property values to the loaded scene
var geometry = new THREE.PlaneBufferGeometry( 20000, 20000 );
var material = new THREE.MeshPhongMaterial( { shininess: 0.1 } );
var ground = new THREE.Mesh( geometry, material );
ground.position.set( 0, - 250, 0 );
ground.rotation.x = - Math.PI / 2;
scene.add( ground );
scene.fog = new THREE.Fog( 0xffffff, 1000, 10000 );
// Initialization of the loaded animations
var animationClip = scene.animations[ 0 ];
mixer = new THREE.AnimationMixer( scene );
mixer.clipAction( animationClip ).play();
animate();
} );
window.onresize = function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
};
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var delta = 0.75 * clock.getDelta();
mixer.update( delta );
stats.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>
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