未验证 提交 e624c9b9 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #13766 from vlucendo/dev

GPUComputationRenderer: fix createTexture and disable depthBuffer
......@@ -298,19 +298,17 @@ function GPUComputationRenderer( sizeX, sizeY, renderer ) {
magFilter: magFilter,
format: THREE.RGBAFormat,
type: ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) ? THREE.HalfFloatType : THREE.FloatType,
stencilBuffer: false
stencilBuffer: false,
depthBuffer: false
} );
return renderTarget;
};
this.createTexture = function( sizeXTexture, sizeYTexture ) {
this.createTexture = function() {
sizeXTexture = sizeXTexture || sizeX;
sizeYTexture = sizeYTexture || sizeY;
var a = new Float32Array( sizeXTexture * sizeYTexture * 4 );
var a = new Float32Array( sizeX * sizeY * 4 );
var texture = new THREE.DataTexture( a, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType );
texture.needsUpdate = true;
......
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