提交 e48a3270 编写于 作者: M Mr.doob

Updated raytracer example and added @alteredq's credit.

上级 26a70c30
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.RaytracingRenderer = function ( parameters ) {
......
......@@ -9,7 +9,7 @@
font-family: Monospace;
color: #ffffff;
margin: 0px;
overflow: hidden;
padding: 0px;
}
</style>
</head>
......@@ -38,51 +38,160 @@
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.zIndex = '100';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js<a/> - raytracing renderer';
container.appendChild( info );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 600;
scene = new THREE.Scene();
var geometry = new THREE.TorusKnotGeometry( 150 );
// materials
for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
var phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x222222, shininess: 150, vertexColors: THREE.NoColors, shading: THREE.SmoothShading } );
geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
var phongMaterialBox = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 100, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
var phongMaterialBoxBottom = new THREE.MeshPhongMaterial( { color: 0x666666, specular: 0x111111, shininess: 100, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
var phongMaterialBoxLeft = new THREE.MeshPhongMaterial( { color: 0x990000, specular: 0x111111, shininess: 100, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
var phongMaterialBoxRight = new THREE.MeshPhongMaterial( { color: 0x0066ff, specular: 0x111111, shininess: 100, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
}
var mirrorMaterialFlat = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0xff8888, shininess: 10000, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
mirrorMaterialFlat.mirror = true;
mirrorMaterialFlat.reflectivity = 1;
torus = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial() );
scene.add( torus );
var mirrorMaterialFlatDark = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0xaaaaaa, shininess: 10000, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
mirrorMaterialFlatDark.mirror = true;
mirrorMaterialFlatDark.reflectivity = 1;
// Plane
var mirrorMaterialSmooth = new THREE.MeshPhongMaterial( { color: 0xffaa00, specular: 0x222222, shininess: 10000, vertexColors: THREE.NoColors, shading: THREE.SmoothShading } );
mirrorMaterialSmooth.mirror = true;
mirrorMaterialSmooth.reflectivity = 0.3;
var geometry = new THREE.BoxGeometry( 200, 200, 200 );
var glassMaterialFlat = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x00ff00, shininess: 10000, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
glassMaterialFlat.glass = true;
glassMaterialFlat.reflectivity = 0.5;
for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
var glassMaterialSmooth = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0xffaa55, shininess: 10000, vertexColors: THREE.NoColors, shading: THREE.SmoothShading } );
glassMaterialSmooth.glass = true;
glassMaterialSmooth.reflectivity = 0.25;
glassMaterialSmooth.refractionRatio = 0.6;
geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
var debugMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
}
// geometries
cube = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors } ) );
scene.add( cube );
var torusGeometry = new THREE.TorusKnotGeometry( 150 );
var sphereGeometry = new THREE.SphereGeometry( 100, 16, 8 );
var planeGeometry = new THREE.BoxGeometry( 600, 5, 600 );
var boxGeometry = new THREE.BoxGeometry( 100, 100, 100 );
var light = new THREE.PointLight( 0xffffff, 0.5 );
light.position.set( 300, 300, 300 );
// TorusKnot
//torus = new THREE.Mesh( torusGeometry, phongMaterial );
//scene.add( torus );
// Sphere
sphere = new THREE.Mesh( sphereGeometry, phongMaterial );
sphere.scale.multiplyScalar( 0.5 );
sphere.position.set( -50, -250+5, -50 );
scene.add( sphere );
sphere2 = new THREE.Mesh( sphereGeometry, mirrorMaterialSmooth );
sphere2.scale.multiplyScalar( 0.5 );
sphere2.position.set( 175, -250+5, -150 );
scene.add( sphere2 );
// Box
box = new THREE.Mesh( boxGeometry, mirrorMaterialFlat );
box.position.set( -175, -250+2.5, -150 );
box.rotation.y = 0.5;
scene.add( box );
// Glass
glass = new THREE.Mesh( sphereGeometry, glassMaterialSmooth );
glass.scale.multiplyScalar( 0.5 );
glass.position.set( 75, -250+5, -75 );
glass.rotation.y = 0.5;
scene.add( glass );
// bottom
plane = new THREE.Mesh( planeGeometry, phongMaterialBoxBottom );
plane.position.set( 0, -300+2.5, -300 );
scene.add( plane );
// top
plane = new THREE.Mesh( planeGeometry, phongMaterialBox );
plane.position.set( 0, 300-2.5, -300 );
scene.add( plane );
// back
plane = new THREE.Mesh( planeGeometry, phongMaterialBox );
plane.rotation.x = 1.57;
plane.position.set( 0, 0, -300 );
scene.add( plane );
plane = new THREE.Mesh( planeGeometry, mirrorMaterialFlatDark );
plane.rotation.x = 1.57;
plane.position.set( 0, 0, -300+10 );
plane.scale.multiplyScalar( 0.85 );
scene.add( plane );
// left
plane = new THREE.Mesh( planeGeometry, phongMaterialBoxLeft );
plane.rotation.z = 1.57;
plane.position.set( -300, 0, -300 )
scene.add( plane );
// right
plane = new THREE.Mesh( planeGeometry, phongMaterialBoxRight );
plane.rotation.z = 1.57;
plane.position.set( 300, 0, -300 )
scene.add( plane );
// light
var intensity = 70000;
var light = new THREE.PointLight( 0xffaa55, intensity );
light.position.set( -200, 100, 100 );
light.physicalAttenuation = true;
scene.add( light );
var light = new THREE.PointLight( 0x55aaff, intensity );
light.position.set( 200, 100, 100 );
light.physicalAttenuation = true;
scene.add( light );
var light = new THREE.PointLight( 0x0000ff );
light.position.set( - 300, 300, 300 );
var light = new THREE.PointLight( 0xffffff, intensity * 1.5 );
light.position.set( 0, 0, 300 );
light.physicalAttenuation = true;
scene.add( light );
//
//var mesh = new THREE.Mesh( new THREE.BoxGeometry( 5, 5, 5 ), debugMaterial );
//light.add( mesh );
//
renderer = new THREE.RaytracingRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.position = "absolute";
renderer.domElement.style.top = "0px";
renderer.domElement.style.left = "0px";
container.appendChild( renderer.domElement );
}
......
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