提交 e43525e6 编写于 作者: V Vicente Lucendo

unnecessary variable redefinitions

上级 c1c6bd78
......@@ -37,7 +37,7 @@ THREE.UnrealBloomPass = function ( resolution, strength, radius, threshold ) {
this.renderTargetsHorizontal.push( renderTarget );
var renderTarget = new THREE.WebGLRenderTarget( resx, resy, pars );
renderTarget = new THREE.WebGLRenderTarget( resx, resy, pars );
renderTarget.texture.name = "UnrealBloomPass.v" + i;
renderTarget.texture.generateMipmaps = false;
......@@ -71,8 +71,8 @@ THREE.UnrealBloomPass = function ( resolution, strength, radius, threshold ) {
// Gaussian Blur Materials
this.separableBlurMaterials = [];
var kernelSizeArray = [ 3, 5, 7, 9, 11 ];
var resx = Math.round( this.resolution.x / 2 );
var resy = Math.round( this.resolution.y / 2 );
resx = Math.round( this.resolution.x / 2 );
resy = Math.round( this.resolution.y / 2 );
for ( var i = 0; i < this.nMips; i ++ ) {
......
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