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e38a65e3
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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e38a65e3
编写于
8月 10, 2015
作者:
M
Mr.doob
浏览文件
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浏览文件
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差异文件
Merge pull request #6982 from ikerr/Buffer-geometry-multi-material
Multi-material support in BufferGeometry
上级
874adaf8
a0cc23bd
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
20 addition
and
8 deletion
+20
-8
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+20
-8
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
e38a65e3
...
...
@@ -773,7 +773,7 @@ THREE.WebGLRenderer = function ( parameters ) {
};
this
.
renderBufferDirect
=
function
(
camera
,
lights
,
fog
,
material
,
object
)
{
this
.
renderBufferDirect
=
function
(
camera
,
lights
,
fog
,
material
,
object
,
materialIndex
)
{
if
(
material
instanceof
THREE
.
MeshFaceMaterial
)
{
...
...
@@ -785,7 +785,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if
(
material
===
null
||
material
.
visible
===
false
)
continue
;
_this
.
renderBufferDirect
(
camera
,
lights
,
fog
,
material
,
object
);
_this
.
renderBufferDirect
(
camera
,
lights
,
fog
,
material
,
object
,
i
);
}
...
...
@@ -869,15 +869,15 @@ THREE.WebGLRenderer = function ( parameters ) {
if
(
object
instanceof
THREE
.
Mesh
)
{
renderMesh
(
material
,
geometry
,
object
,
program
,
updateBuffers
);
renderMesh
(
material
,
geometry
,
object
,
program
,
updateBuffers
,
materialIndex
);
}
else
if
(
object
instanceof
THREE
.
Line
)
{
renderLine
(
material
,
geometry
,
object
,
program
,
updateBuffers
);
renderLine
(
material
,
geometry
,
object
,
program
,
updateBuffers
,
materialIndex
);
}
else
if
(
object
instanceof
THREE
.
PointCloud
)
{
renderPointCloud
(
material
,
geometry
,
object
,
program
,
updateBuffers
);
renderPointCloud
(
material
,
geometry
,
object
,
program
,
updateBuffers
,
materialIndex
);
}
...
...
@@ -1014,7 +1014,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
function
renderMesh
(
material
,
geometry
,
object
,
program
,
updateBuffers
)
{
function
renderMesh
(
material
,
geometry
,
object
,
program
,
updateBuffers
,
materialIndex
)
{
var
mode
=
_gl
.
TRIANGLES
;
...
...
@@ -1092,6 +1092,8 @@ THREE.WebGLRenderer = function ( parameters ) {
var
startIndex
=
offsets
[
i
].
index
;
if
(
materialIndex
!==
undefined
&&
offsets
[
i
].
materialIndex
!==
materialIndex
)
continue
;
if
(
updateBuffers
)
{
setupVertexAttributes
(
material
,
program
,
geometry
,
startIndex
);
...
...
@@ -1201,6 +1203,8 @@ THREE.WebGLRenderer = function ( parameters ) {
// render non-indexed triangles
if
(
materialIndex
!==
undefined
&&
offsets
[
i
].
materialIndex
!==
materialIndex
)
continue
;
if
(
geometry
instanceof
THREE
.
InstancedBufferGeometry
)
{
console
.
error
(
'
THREE.WebGLRenderer.renderMesh: cannot use drawCalls with THREE.InstancedBufferGeometry.
'
);
...
...
@@ -1224,7 +1228,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
function
renderLine
(
material
,
geometry
,
object
,
program
,
updateBuffers
)
{
function
renderLine
(
material
,
geometry
,
object
,
program
,
updateBuffers
,
materialIndex
)
{
var
mode
=
object
instanceof
THREE
.
LineSegments
?
_gl
.
LINES
:
_gl
.
LINE_STRIP
;
...
...
@@ -1283,6 +1287,8 @@ THREE.WebGLRenderer = function ( parameters ) {
var
startIndex
=
offsets
[
i
].
index
;
if
(
materialIndex
!==
undefined
&&
offsets
[
i
].
materialIndex
===
materialIndex
)
continue
;
if
(
updateBuffers
)
{
setupVertexAttributes
(
material
,
program
,
geometry
,
startIndex
);
...
...
@@ -1325,6 +1331,8 @@ THREE.WebGLRenderer = function ( parameters ) {
for
(
var
i
=
0
,
il
=
offsets
.
length
;
i
<
il
;
i
++
)
{
if
(
materialIndex
!==
undefined
&&
offsets
[
i
].
materialIndex
!==
materialIndex
)
continue
;
_gl
.
drawArrays
(
mode
,
offsets
[
i
].
index
,
offsets
[
i
].
count
);
_infoRender
.
calls
++
;
...
...
@@ -1338,7 +1346,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
function
renderPointCloud
(
material
,
geometry
,
object
,
program
,
updateBuffers
)
{
function
renderPointCloud
(
material
,
geometry
,
object
,
program
,
updateBuffers
,
materialIndex
)
{
var
mode
=
_gl
.
POINTS
;
...
...
@@ -1392,6 +1400,8 @@ THREE.WebGLRenderer = function ( parameters ) {
var
startIndex
=
offsets
[
i
].
index
;
if
(
materialIndex
!==
undefined
&&
offsets
[
i
].
materialIndex
!==
materialIndex
)
continue
;
if
(
updateBuffers
)
{
setupVertexAttributes
(
material
,
program
,
geometry
,
startIndex
);
...
...
@@ -1434,6 +1444,8 @@ THREE.WebGLRenderer = function ( parameters ) {
for
(
var
i
=
0
,
il
=
offsets
.
length
;
i
<
il
;
i
++
)
{
if
(
materialIndex
!==
undefined
&&
offsets
[
i
].
materialIndex
!==
materialIndex
)
continue
;
_gl
.
drawArrays
(
mode
,
offsets
[
i
].
index
,
offsets
[
i
].
count
);
_infoRender
.
calls
++
;
...
...
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