提交 e3136492 编写于 作者: M Mr.doob

Updated builds.

上级 e1c70437
......@@ -23331,7 +23331,23 @@
// Rendering
this.render = function ( scene, camera, renderTarget, forceClear ) {
this.render = function ( scene, camera ) {
var renderTarget, forceClear;
if ( arguments[ 2 ] !== undefined ) {
console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
renderTarget = arguments[ 2 ];
}
if ( arguments[ 3 ] !== undefined ) {
console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
forceClear = arguments[ 3 ];
}
if ( ! ( camera && camera.isCamera ) ) {
......@@ -23404,14 +23420,12 @@
if ( this.info.autoReset ) this.info.reset();
if ( renderTarget === undefined ) {
if ( renderTarget !== undefined ) {
renderTarget = null;
this.setRenderTarget( renderTarget );
}
this.setRenderTarget( renderTarget );
//
background.render( currentRenderList, scene, camera, forceClear );
......@@ -39947,24 +39961,26 @@
renderTarget.texture.generateMipmaps = false;
renderTarget.activeCubeFace = 0;
renderer.render( scene, cameraPX, renderTarget );
renderer.setRenderTarget( renderTarget );
renderer.render( scene, cameraPX );
renderTarget.activeCubeFace = 1;
renderer.render( scene, cameraNX, renderTarget );
renderer.render( scene, cameraNX );
renderTarget.activeCubeFace = 2;
renderer.render( scene, cameraPY, renderTarget );
renderer.render( scene, cameraPY );
renderTarget.activeCubeFace = 3;
renderer.render( scene, cameraNY, renderTarget );
renderer.render( scene, cameraNY );
renderTarget.activeCubeFace = 4;
renderer.render( scene, cameraPZ, renderTarget );
renderer.render( scene, cameraPZ );
renderTarget.texture.generateMipmaps = generateMipmaps;
renderTarget.activeCubeFace = 5;
renderer.render( scene, cameraNZ, renderTarget );
renderer.render( scene, cameraNZ );
renderer.setRenderTarget( currentRenderTarget );
......@@ -44999,8 +45015,8 @@
function PositionalAudioHelper( audio, range, divisionsInnerAngle, divisionsOuterAngle ) {
this.audio = audio;
this.range = range || 1;
this.divisionsInnerAngle = divisionsOuterAngle || 16;
this.range = range || 1;
this.divisionsInnerAngle = divisionsOuterAngle || 16;
this.divisionsOuterAngle = divisionsOuterAngle || 2;
var geometry = new BufferGeometry();
因为 它太大了无法显示 source diff 。你可以改为 查看blob
......@@ -23325,7 +23325,23 @@ function WebGLRenderer( parameters ) {
// Rendering
this.render = function ( scene, camera, renderTarget, forceClear ) {
this.render = function ( scene, camera ) {
var renderTarget, forceClear;
if ( arguments[ 2 ] !== undefined ) {
console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
renderTarget = arguments[ 2 ];
}
if ( arguments[ 3 ] !== undefined ) {
console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
forceClear = arguments[ 3 ];
}
if ( ! ( camera && camera.isCamera ) ) {
......@@ -23398,14 +23414,12 @@ function WebGLRenderer( parameters ) {
if ( this.info.autoReset ) this.info.reset();
if ( renderTarget === undefined ) {
if ( renderTarget !== undefined ) {
renderTarget = null;
this.setRenderTarget( renderTarget );
}
this.setRenderTarget( renderTarget );
//
background.render( currentRenderList, scene, camera, forceClear );
......@@ -39941,24 +39955,26 @@ function CubeCamera( near, far, cubeResolution, options ) {
renderTarget.texture.generateMipmaps = false;
renderTarget.activeCubeFace = 0;
renderer.render( scene, cameraPX, renderTarget );
renderer.setRenderTarget( renderTarget );
renderer.render( scene, cameraPX );
renderTarget.activeCubeFace = 1;
renderer.render( scene, cameraNX, renderTarget );
renderer.render( scene, cameraNX );
renderTarget.activeCubeFace = 2;
renderer.render( scene, cameraPY, renderTarget );
renderer.render( scene, cameraPY );
renderTarget.activeCubeFace = 3;
renderer.render( scene, cameraNY, renderTarget );
renderer.render( scene, cameraNY );
renderTarget.activeCubeFace = 4;
renderer.render( scene, cameraPZ, renderTarget );
renderer.render( scene, cameraPZ );
renderTarget.texture.generateMipmaps = generateMipmaps;
renderTarget.activeCubeFace = 5;
renderer.render( scene, cameraNZ, renderTarget );
renderer.render( scene, cameraNZ );
renderer.setRenderTarget( currentRenderTarget );
......@@ -44993,8 +45009,8 @@ PolarGridHelper.prototype.constructor = PolarGridHelper;
function PositionalAudioHelper( audio, range, divisionsInnerAngle, divisionsOuterAngle ) {
this.audio = audio;
this.range = range || 1;
this.divisionsInnerAngle = divisionsOuterAngle || 16;
this.range = range || 1;
this.divisionsInnerAngle = divisionsOuterAngle || 16;
this.divisionsOuterAngle = divisionsOuterAngle || 2;
var geometry = new BufferGeometry();
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