提交 e300e144 编写于 作者: F Fernando Serrano

Fix ArrayCamera documentation for s/bounds/viewport

上级 612b4fc1
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<p class="desc">
[name] can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.<br />
An instance of [name] always has an array of sub cameras. It's mandatory to define for each sub camera the *bounds* property which determines the part of the viewport that is rendered with this camera.
An instance of [name] always has an array of sub cameras. It's mandatory to define for each sub camera the *viewport* property which determines the part of the viewport that is rendered with this camera.
</p>
<h2>Example</h2>
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<p class="desc">
[name] 用于更加高效地使用一组已经预定义的摄像机来渲染一个场景。这将能够更好地提升VR场景的渲染性能。<br />
一个 [name] 的实例中总是包含着一组子摄像机,应当为每一个子摄像机定义*bound*(边界)这个属性,这一属性决定了由该子摄像机所渲染的视口区域的大小。
一个 [name] 的实例中总是包含着一组子摄像机,应当为每一个子摄像机定义*viewport*(边界)这个属性,这一属性决定了由该子摄像机所渲染的视口区域的大小。
</p>
<h2>示例</h2>
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