提交 e29f28d6 编写于 作者: D dubejf

Extract updateAttribute from updateObject

上级 fe0ed080
......@@ -168,60 +168,67 @@ THREE.WebGLObjects = function ( gl, properties, info ) {
for ( var name in attributes ) {
var attribute = attributes[ name ];
updateAttribute( attribute, name );
var bufferType = ( name === 'index' ) ? gl.ELEMENT_ARRAY_BUFFER : gl.ARRAY_BUFFER;
}
var data = ( attribute instanceof THREE.InterleavedBufferAttribute ) ? attribute.data : attribute;
}
var attributeProperties = properties.get( data );
function updateAttribute ( attribute, name ) {
if ( attributeProperties.__webglBuffer === undefined ) {
var bufferType = ( name === 'index' ) ? gl.ELEMENT_ARRAY_BUFFER : gl.ARRAY_BUFFER;
attributeProperties.__webglBuffer = gl.createBuffer();
gl.bindBuffer( bufferType, attributeProperties.__webglBuffer );
var data = ( attribute instanceof THREE.InterleavedBufferAttribute ) ? attribute.data : attribute;
var usage = gl.STATIC_DRAW;
var attributeProperties = properties.get( data );
if ( data instanceof THREE.DynamicBufferAttribute
|| ( data instanceof THREE.InstancedBufferAttribute && data.dynamic === true )
|| ( data instanceof THREE.InterleavedBuffer && data.dynamic === true ) ) {
if ( attributeProperties.__webglBuffer === undefined ) {
usage = gl.DYNAMIC_DRAW;
attributeProperties.__webglBuffer = gl.createBuffer();
gl.bindBuffer( bufferType, attributeProperties.__webglBuffer );
}
var usage = gl.STATIC_DRAW;
gl.bufferData( bufferType, data.array, usage );
if ( data instanceof THREE.DynamicBufferAttribute
|| ( data instanceof THREE.InstancedBufferAttribute && data.dynamic === true )
|| ( data instanceof THREE.InterleavedBuffer && data.dynamic === true ) ) {
data.needsUpdate = false;
usage = gl.DYNAMIC_DRAW;
} else if ( data.needsUpdate === true ) {
}
gl.bindBuffer( bufferType, attributeProperties.__webglBuffer );
gl.bufferData( bufferType, data.array, usage );
if ( data.updateRange === undefined || data.updateRange.count === -1 ) { // Not using update ranges
data.needsUpdate = false;
gl.bufferSubData( bufferType, 0, data.array );
} else if ( data.needsUpdate === true ) {
} else if ( data.updateRange.count === 0 ) {
gl.bindBuffer( bufferType, attributeProperties.__webglBuffer );
console.error( 'THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually.' );
if ( data.updateRange === undefined || data.updateRange.count === -1 ) { // Not using update ranges
} else {
gl.bufferSubData( bufferType, 0, data.array );
gl.bufferSubData( bufferType, data.updateRange.offset * data.array.BYTES_PER_ELEMENT,
data.array.subarray( data.updateRange.offset, data.updateRange.offset + data.updateRange.count ) );
} else if ( data.updateRange.count === 0 ) {
data.updateRange.count = 0; // reset range
console.error( 'THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually.' );
}
} else {
data.needsUpdate = false;
gl.bufferSubData( bufferType, data.updateRange.offset * data.array.BYTES_PER_ELEMENT,
data.array.subarray( data.updateRange.offset, data.updateRange.offset + data.updateRange.count ) );
data.updateRange.count = 0; // reset range
}
data.needsUpdate = false;
}
};
}
// returns the webgl buffer for a specified attribute
this.getAttributeBuffer = function ( attribute ) {
......
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