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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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e0ca9f3b
编写于
1月 29, 2014
作者:
M
Mr.doob
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9989f380
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2
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2 changed file
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86 addition
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81 deletion
+86
-81
build/three.js
build/three.js
+75
-70
build/three.min.js
build/three.min.js
+11
-11
未找到文件。
build/three.js
浏览文件 @
e0ca9f3b
...
...
@@ -11867,18 +11867,10 @@ THREE.ObjectLoader.prototype = {
break;
case 'CircleGeometry':
geometry = new THREE.CircleGeometry(
data.radius,
data.segments
);
break;
case 'CubeGeometry':
case 'BoxGeometry':
case 'CubeGeometry': // DEPRECATED
geometry = new THREE.
Cube
Geometry(
geometry = new THREE.
Box
Geometry(
data.width,
data.height,
data.depth,
...
...
@@ -11889,6 +11881,15 @@ THREE.ObjectLoader.prototype = {
break;
case 'CircleGeometry':
geometry = new THREE.CircleGeometry(
data.radius,
data.segments
);
break;
case 'CylinderGeometry':
geometry = new THREE.CylinderGeometry(
...
...
@@ -12974,7 +12975,7 @@ THREE.SceneLoader.prototype = {
if ( geoJSON.type === "cube" ) {
geometry = new THREE.
Cube
Geometry( geoJSON.width, geoJSON.height, geoJSON.depth, geoJSON.widthSegments, geoJSON.heightSegments, geoJSON.depthSegments );
geometry = new THREE.
Box
Geometry( geoJSON.width, geoJSON.height, geoJSON.depth, geoJSON.widthSegments, geoJSON.heightSegments, geoJSON.depthSegments );
geometry.name = geoID;
result.geometries[ geoID ] = geometry;
...
...
@@ -31935,67 +31936,12 @@ THREE.CombinedCamera.prototype.toBottomView = function() {
};
/**
* @author hughes
*/
THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) {
THREE.Geometry.call( this );
this.radius = radius = radius || 50;
this.segments = segments = segments !== undefined ? Math.max( 3, segments ) : 8;
this.thetaStart = thetaStart = thetaStart !== undefined ? thetaStart : 0;
this.thetaLength = thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
var i, uvs = [],
center = new THREE.Vector3(), centerUV = new THREE.Vector2( 0.5, 0.5 );
this.vertices.push(center);
uvs.push( centerUV );
for ( i = 0; i <= segments; i ++ ) {
var vertex = new THREE.Vector3();
var segment = thetaStart + i / segments * thetaLength;
vertex.x = radius * Math.cos( segment );
vertex.y = radius * Math.sin( segment );
this.vertices.push( vertex );
uvs.push( new THREE.Vector2( ( vertex.x / radius + 1 ) / 2, ( vertex.y / radius + 1 ) / 2 ) );
}
var n = new THREE.Vector3( 0, 0, 1 );
for ( i = 1; i <= segments; i ++ ) {
var v1 = i;
var v2 = i + 1 ;
var v3 = 0;
this.faces.push( new THREE.Face3( v1, v2, v3, [ n.clone(), n.clone(), n.clone() ] ) );
this.faceVertexUvs[ 0 ].push( [ uvs[ i ].clone(), uvs[ i + 1 ].clone(), centerUV.clone() ] );
}
this.computeCentroids();
this.computeFaceNormals();
this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius );
};
THREE.CircleGeometry.prototype = Object.create( THREE.Geometry.prototype );
/**
* @author mrdoob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
*/
THREE.
Cube
Geometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
THREE.
Box
Geometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
THREE.Geometry.call( this );
...
...
@@ -32109,7 +32055,66 @@ THREE.CubeGeometry = function ( width, height, depth, widthSegments, heightSegme
};
THREE.CubeGeometry.prototype = Object.create( THREE.Geometry.prototype );
THREE.BoxGeometry.prototype = Object.create( THREE.Geometry.prototype );
/**
* @author hughes
*/
THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) {
THREE.Geometry.call( this );
this.radius = radius = radius || 50;
this.segments = segments = segments !== undefined ? Math.max( 3, segments ) : 8;
this.thetaStart = thetaStart = thetaStart !== undefined ? thetaStart : 0;
this.thetaLength = thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
var i, uvs = [],
center = new THREE.Vector3(), centerUV = new THREE.Vector2( 0.5, 0.5 );
this.vertices.push(center);
uvs.push( centerUV );
for ( i = 0; i <= segments; i ++ ) {
var vertex = new THREE.Vector3();
var segment = thetaStart + i / segments * thetaLength;
vertex.x = radius * Math.cos( segment );
vertex.y = radius * Math.sin( segment );
this.vertices.push( vertex );
uvs.push( new THREE.Vector2( ( vertex.x / radius + 1 ) / 2, ( vertex.y / radius + 1 ) / 2 ) );
}
var n = new THREE.Vector3( 0, 0, 1 );
for ( i = 1; i <= segments; i ++ ) {
var v1 = i;
var v2 = i + 1 ;
var v3 = 0;
this.faces.push( new THREE.Face3( v1, v2, v3, [ n.clone(), n.clone(), n.clone() ] ) );
this.faceVertexUvs[ 0 ].push( [ uvs[ i ].clone(), uvs[ i + 1 ].clone(), centerUV.clone() ] );
}
this.computeCentroids();
this.computeFaceNormals();
this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius );
};
THREE.CircleGeometry.prototype = Object.create( THREE.Geometry.prototype );
// DEPRECATED
THREE.CubeGeometry = THREE.BoxGeometry;
/**
* @author mrdoob / http://mrdoob.com/
...
...
@@ -34613,7 +34618,7 @@ THREE.BoundingBoxHelper = function ( object, hex ) {
this.box = new THREE.Box3();
THREE.Mesh.call( this, new THREE.
Cube
Geometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: color, wireframe: true } ) );
THREE.Mesh.call( this, new THREE.
Box
Geometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: color, wireframe: true } ) );
};
...
...
build/three.min.js
浏览文件 @
e0ca9f3b
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