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three.js
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df590909
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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df590909
编写于
8月 29, 2013
作者:
M
MiiBond
提交者:
Mr.doob
9月 04, 2013
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电子邮件补丁
差异文件
Added dispose methods for cleaning up light helpers
上级
dfa26949
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
24 addition
and
0 deletion
+24
-0
src/extras/helpers/DirectionalLightHelper.js
src/extras/helpers/DirectionalLightHelper.js
+8
-0
src/extras/helpers/HemisphereLightHelper.js
src/extras/helpers/HemisphereLightHelper.js
+5
-0
src/extras/helpers/PointLightHelper.js
src/extras/helpers/PointLightHelper.js
+6
-0
src/extras/helpers/SpotLightHelper.js
src/extras/helpers/SpotLightHelper.js
+5
-0
未找到文件。
src/extras/helpers/DirectionalLightHelper.js
浏览文件 @
df590909
...
...
@@ -37,6 +37,14 @@ THREE.DirectionalLightHelper = function ( light, size ) {
THREE
.
DirectionalLightHelper
.
prototype
=
Object
.
create
(
THREE
.
Object3D
.
prototype
);
THREE
.
DirectionalLightHelper
.
prototype
.
dispose
=
function
()
{
this
.
lightPlane
.
geometry
.
dispose
();
this
.
lightPlane
.
material
.
dispose
();
this
.
targetLine
.
geometry
.
dispose
();
this
.
targetLine
.
material
.
dispose
();
};
THREE
.
DirectionalLightHelper
.
prototype
.
update
=
function
()
{
var
vector
=
new
THREE
.
Vector3
();
...
...
src/extras/helpers/HemisphereLightHelper.js
浏览文件 @
df590909
...
...
@@ -35,6 +35,11 @@ THREE.HemisphereLightHelper = function ( light, sphereSize, arrowLength, domeSiz
THREE
.
HemisphereLightHelper
.
prototype
=
Object
.
create
(
THREE
.
Object3D
.
prototype
);
THREE
.
HemisphereLightHelper
.
prototype
.
dispose
=
function
()
{
this
.
lightSphere
.
geometry
.
dispose
();
this
.
lightSphere
.
material
.
dispose
();
};
THREE
.
HemisphereLightHelper
.
prototype
.
update
=
function
()
{
var
vector
=
new
THREE
.
Vector3
();
...
...
src/extras/helpers/PointLightHelper.js
浏览文件 @
df590909
...
...
@@ -43,6 +43,12 @@ THREE.PointLightHelper = function ( light, sphereSize ) {
THREE
.
PointLightHelper
.
prototype
=
Object
.
create
(
THREE
.
Mesh
.
prototype
);
THREE
.
PointLightHelper
.
prototype
.
dispose
=
function
()
{
this
.
geometry
.
dispose
();
this
.
material
.
dispose
();
};
THREE
.
PointLightHelper
.
prototype
.
update
=
function
()
{
this
.
material
.
color
.
copy
(
this
.
light
.
color
).
multiplyScalar
(
this
.
light
.
intensity
);
...
...
src/extras/helpers/SpotLightHelper.js
浏览文件 @
df590909
...
...
@@ -30,6 +30,11 @@ THREE.SpotLightHelper = function ( light ) {
THREE
.
SpotLightHelper
.
prototype
=
Object
.
create
(
THREE
.
Object3D
.
prototype
);
THREE
.
SpotLightHelper
.
prototype
.
dispose
=
function
()
{
this
.
cone
.
geometry
.
dispose
();
this
.
cone
.
material
.
dispose
();
};
THREE
.
SpotLightHelper
.
prototype
.
update
=
function
()
{
var
vector
=
new
THREE
.
Vector3
();
...
...
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