提交 de9b6812 编写于 作者: A alteredq

Added forgotten MeshShaderMaterial.js Oops :#

上级 e0c6dcb0
/**
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* fragment_shader: <string>,
* vertex_shader: <string>,
* uniforms: [ "parameter1": value1, "parameter2": value2 ],
* shading: THREE.SmoothShading,
* blending: THREE.NormalBlending,
* wireframe: <boolean>,
* wireframe_linewidth: <float>
* }
*/
THREE.MeshShaderMaterial = function ( parameters ) {
this.id = THREE.MeshShaderMaterialCounter.value ++;
this.fragment_shader = "void main() {}";
this.vertex_shader = "void main() {}";
this.uniforms = {};
this.shading = THREE.SmoothShading;
this.blending = THREE.NormalBlending;
this.wireframe = false;
this.wireframe_linewidth = 1;
this.wireframe_linecap = 'round';
this.wireframe_linejoin = 'round';
if ( parameters ) {
if ( parameters.fragment_shader !== undefined ) this.fragment_shader = parameters.fragment_shader;
if ( parameters.vertex_shader !== undefined ) this.vertex_shader = parameters.vertex_shader;
if ( parameters.uniforms !== undefined ) this.uniforms = parameters.uniforms;
if ( parameters.shading !== undefined ) this.shading = parameters.shading;
if ( parameters.blending !== undefined ) this.blending = parameters.blending;
if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
if ( parameters.wireframe_linewidth !== undefined ) this.wireframe_linewidth = parameters.wireframe_linewidth;
if ( parameters.wireframe_linecap !== undefined ) this.wireframe_linecap = parameters.wireframe_linecap;
if ( parameters.wireframe_linejoin !== undefined ) this.wireframe_linejoin = parameters.wireframe_linejoin;
}
this.toString = function () {
return 'THREE.MeshShaderMaterial (<br/>' +
'id: ' + this.id + '<br/>' +
'blending: ' + this.blending + '<br/>' +
'wireframe: ' + this.wireframe + '<br/>' +
'wireframe_linewidth: ' + this.wireframe_linewidth +'<br/>' +
'wireframe_linecap: ' + this.wireframe_linecap +'<br/>' +
'wireframe_linejoin: ' + this.wireframe_linejoin +'<br/>' +
')';
};
}
THREE.MeshShaderMaterialCounter = { value: 0 };
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