提交 dd055895 编写于 作者: M Mr.doob

Updated builds.

上级 dc9a4483
......@@ -19673,9 +19673,9 @@
}
function getDepthMaterialVariant( useMorphing, useSkinning ) {
function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) {
var index = useMorphing << 0 | useSkinning << 1;
var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
var material = _depthMaterials[ index ];
......@@ -19698,9 +19698,9 @@
}
function getDistanceMaterialVariant( useMorphing, useSkinning ) {
function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) {
var index = useMorphing << 0 | useSkinning << 1;
var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
var material = _distanceMaterials[ index ];
......@@ -19771,7 +19771,9 @@
}
result = getMaterialVariant( useMorphing, useSkinning );
var useInstancing = object.isInstancedMesh === true;
result = getMaterialVariant( useMorphing, useSkinning, useInstancing );
} else {
......@@ -23700,7 +23702,7 @@
// vr
var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator && 'supportsSession' in navigator.xr ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this );
var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator && 'isSessionSupported' in navigator.xr ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this );
this.vr = vr;
......@@ -32357,6 +32359,7 @@
var Geometries = /*#__PURE__*/Object.freeze({
__proto__: null,
WireframeGeometry: WireframeGeometry,
ParametricGeometry: ParametricGeometry,
ParametricBufferGeometry: ParametricBufferGeometry,
......@@ -33270,6 +33273,7 @@
var Materials = /*#__PURE__*/Object.freeze({
__proto__: null,
ShadowMaterial: ShadowMaterial,
SpriteMaterial: SpriteMaterial,
RawShaderMaterial: RawShaderMaterial,
......@@ -37504,6 +37508,7 @@
var Curves = /*#__PURE__*/Object.freeze({
__proto__: null,
ArcCurve: ArcCurve,
CatmullRomCurve3: CatmullRomCurve3,
CubicBezierCurve: CubicBezierCurve,
此差异已折叠。
......@@ -19660,9 +19660,9 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
}
function getDepthMaterialVariant( useMorphing, useSkinning ) {
function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) {
var index = useMorphing << 0 | useSkinning << 1;
var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
var material = _depthMaterials[ index ];
......@@ -19685,9 +19685,9 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
}
function getDistanceMaterialVariant( useMorphing, useSkinning ) {
function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) {
var index = useMorphing << 0 | useSkinning << 1;
var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
var material = _distanceMaterials[ index ];
......@@ -19758,7 +19758,9 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
}
result = getMaterialVariant( useMorphing, useSkinning );
var useInstancing = object.isInstancedMesh === true;
result = getMaterialVariant( useMorphing, useSkinning, useInstancing );
} else {
......@@ -23687,7 +23689,7 @@ function WebGLRenderer( parameters ) {
// vr
var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator && 'supportsSession' in navigator.xr ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this );
var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator && 'isSessionSupported' in navigator.xr ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this );
this.vr = vr;
......@@ -32344,6 +32346,7 @@ CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
var Geometries = /*#__PURE__*/Object.freeze({
__proto__: null,
WireframeGeometry: WireframeGeometry,
ParametricGeometry: ParametricGeometry,
ParametricBufferGeometry: ParametricBufferGeometry,
......@@ -33257,6 +33260,7 @@ LineDashedMaterial.prototype.copy = function ( source ) {
var Materials = /*#__PURE__*/Object.freeze({
__proto__: null,
ShadowMaterial: ShadowMaterial,
SpriteMaterial: SpriteMaterial,
RawShaderMaterial: RawShaderMaterial,
......@@ -37491,6 +37495,7 @@ SplineCurve.prototype.fromJSON = function ( json ) {
var Curves = /*#__PURE__*/Object.freeze({
__proto__: null,
ArcCurve: ArcCurve,
CatmullRomCurve3: CatmullRomCurve3,
CubicBezierCurve: CubicBezierCurve,
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