提交 dac676f7 编写于 作者: A alteredq

Tweaked a bit specular for Lee-Perry.

上级 17d21a2c
......@@ -122,13 +122,13 @@
// material parameters
var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x222222, shininess = 30;
var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x171717, shininess = 50;
var shader = THREE.ShaderUtils.lib[ "normal" ];
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
uniforms[ "uNormalScale" ].value = - 0.85;
uniforms[ "uNormalScale" ].value = - 0.8;
uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
uniforms[ "tSpecular" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
......
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