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da9a555c
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da9a555c
编写于
1月 22, 2020
作者:
M
Michael Herzog
提交者:
GitHub
1月 22, 2020
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Merge pull request #18453 from Mugen87/dev32
Docs: Use BufferGeometry in "Drawing lines" guide.
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9518d5e0
c1e99978
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+12
-8
docs/manual/en/introduction/Drawing-lines.html
docs/manual/en/introduction/Drawing-lines.html
+6
-4
docs/manual/zh/introduction/Drawing-lines.html
docs/manual/zh/introduction/Drawing-lines.html
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docs/manual/en/introduction/Drawing-lines.html
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da9a555c
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@@ -39,10 +39,12 @@ var material = new THREE.LineBasicMaterial( { color: 0x0000ff } );
</p>
<code>
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3( -10, 0, 0) );
geometry.vertices.push(new THREE.Vector3( 0, 10, 0) );
geometry.vertices.push(new THREE.Vector3( 10, 0, 0) );
var points = [];
points.push( new THREE.Vector3( - 10, 0, 0 ) );
points.push( new THREE.Vector3( 0, 10, 0 ) );
points.push( new THREE.Vector3( 10, 0, 0 ) );
var geometry = new THREE.BufferGeometry().setFromPoints( points );
</code>
<p>
Note that lines are drawn between each consecutive pair of vertices, but not between the first and last (the line is not closed.)
</p>
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docs/manual/zh/introduction/Drawing-lines.html
浏览文件 @
da9a555c
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@@ -41,10 +41,12 @@ var material = new THREE.LineBasicMaterial( { color: 0x0000ff } );
</p>
<code>
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3( -10, 0, 0) );
geometry.vertices.push(new THREE.Vector3( 0, 10, 0) );
geometry.vertices.push(new THREE.Vector3( 10, 0, 0) );
var points = [];
points.push( new THREE.Vector3( - 10, 0, 0 ) );
points.push( new THREE.Vector3( 0, 10, 0 ) );
points.push( new THREE.Vector3( 10, 0, 0 ) );
var geometry = new THREE.BufferGeometry().setFromPoints( points );
</code>
<p>
注意,线是画在每一对连续的顶点之间的,而不是在第一个顶点和最后一个顶点之间绘制线条(线条并未闭合)。
</p>
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