提交 d87f2cd7 编写于 作者: M Michael Guerrero

Removed legacy formats for the marine files and added the up to date blender files to go with them.

Includes:
- marine_anims_all.blend  (model with all available animations)
- marine_anims_core.blend (model with t-pose, idle, walk, run)
- marine_anims_single.blend (model with only t-pose)
- marine_ik.blend.blend (model with custom IK skeleton, ideal for creating new animations)

Fixed lighting in the example and switched over to the new marine file.
上级 88839fad
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......@@ -61,11 +61,7 @@
container = document.getElementById( 'container' );
scene = new THREE.Scene();
scene.add ( new THREE.AmbientLight( 0xaaaaaa ) );
var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
light.position.set( 0, 0, 1000 );
scene.add( light );
scene.add ( new THREE.AmbientLight( 0xffffff ) );
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
renderer.setClearColor( 0x777777 );
......@@ -98,7 +94,7 @@
window.addEventListener( 'toggle-show-model', onShowModel );
blendMesh = new THREE.BlendCharacter();
blendMesh.load( "models/skinned/marine/marine_anims.json", start );
blendMesh.load( "models/skinned/marine/marine_anims_core.json", start );
}
......
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