提交 d7e56f15 编写于 作者: M Mr.doob

Clean up.

上级 e306903e
#if NUM_CLIPPING_PLANES > 0
vec4 plane;
#pragma unroll_loop
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
vec4 plane = clippingPlanes[ i ];
if ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;
}
......@@ -17,7 +15,7 @@
#pragma unroll_loop
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
vec4 plane = clippingPlanes[ i ];
clipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;
}
......
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