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d7df2dca
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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d7df2dca
编写于
11月 30, 2012
作者:
B
Ben Houston
浏览文件
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浏览文件
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电子邮件补丁
差异文件
minor cleanup of Box3 class + no longer modifying input parameter in clampPoint.
上级
7ca61632
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
8 addition
and
10 deletion
+8
-10
src/core/Box3.js
src/core/Box3.js
+8
-10
未找到文件。
src/core/Box3.js
浏览文件 @
d7df2dca
...
...
@@ -79,8 +79,10 @@
};
THREE
.
Box3
.
prototype
.
extendByPoint
=
function
(
point
)
{
this
.
min
.
minSelf
(
point
);
this
.
min
.
minSelf
(
point
);
this
.
max
.
maxSelf
(
point
);
return
this
;
};
...
...
@@ -88,6 +90,7 @@
this
.
min
.
subSelf
(
vector
);
this
.
max
.
addSelf
(
vector
);
return
this
;
};
...
...
@@ -95,6 +98,7 @@
this
.
min
.
addScalar
(
-
scalar
);
this
.
max
.
addScalar
(
scalar
);
return
this
;
};
...
...
@@ -110,7 +114,6 @@
};
THREE
.
Box3
.
prototype
.
containsBox
=
function
(
box
)
{
// Assumption: for speed purposes, we assume that the box is not empty, e.g. box.min < box.max
if
(
(
this
.
min
.
x
<=
box
.
min
.
x
)
&&
(
box
.
max
.
x
<=
this
.
max
.
x
)
&&
(
this
.
min
.
y
<=
box
.
min
.
y
)
&&
(
box
.
max
.
y
<=
this
.
max
.
y
)
&&
...
...
@@ -122,8 +125,6 @@
};
THREE
.
Box3
.
prototype
.
isIntersection
=
function
(
box
)
{
// Assumption: for speed purposes, we assume that the box is not empty, e.g. box.min < box.max
// using 6 splitting planes to rule out intersections.
if
(
(
this
.
max
.
x
<
box
.
min
.
x
)
||
(
box
.
min
.
x
>
this
.
max
.
x
)
||
...
...
@@ -136,11 +137,8 @@
};
THREE
.
Box3
.
prototype
.
getParameter
=
function
(
point
)
{
// Assumption: for speed purposes, we assume that the box is not empty, e.g. box.min < box.max
// This assumption can lead to a divide by zero if the box is actually empty.
// Suggestions? I don't want to check for empty as it is a speed hit, but maybe
// it is necessary.
// This can potentially have a divide by zero if the box
// has a size dimension of 0.
return
new
THREE
.
Vector3
(
(
point
.
x
-
this
.
min
.
x
)
/
(
this
.
max
.
x
-
this
.
min
.
x
),
(
point
.
y
-
this
.
min
.
y
)
/
(
this
.
max
.
y
-
this
.
min
.
y
),
...
...
@@ -150,7 +148,7 @@
THREE
.
Box3
.
prototype
.
clampPoint
=
function
(
point
)
{
return
point
.
maxSelf
(
this
.
min
).
minSelf
(
this
.
max
);
return
new
THREE
.
Vector3
().
copy
(
point
)
.
maxSelf
(
this
.
min
).
minSelf
(
this
.
max
);
};
THREE
.
Box3
.
prototype
.
distanceToPoint
=
function
(
point
)
{
...
...
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