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d74ae20c
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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d74ae20c
编写于
6月 16, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Cleaned up loader usage in webvr_vive.
上级
5b1091c0
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
13 addition
and
11 deletion
+13
-11
examples/webvr_vive.html
examples/webvr_vive.html
+13
-11
未找到文件。
examples/webvr_vive.html
浏览文件 @
d74ae20c
...
@@ -108,21 +108,22 @@
...
@@ -108,21 +108,22 @@
var
material
=
new
THREE
.
MeshStandardMaterial
();
var
material
=
new
THREE
.
MeshStandardMaterial
();
var
path
=
'
models/obj/cerberus/
'
;
var
loader
=
new
THREE
.
OBJLoader
();
var
loader
=
new
THREE
.
OBJLoader
();
loader
.
load
(
path
+
'
Cerberus.obj
'
,
function
(
group
)
{
loader
.
setPath
(
'
models/obj/cerberus/
'
);
loader
.
load
(
'
Cerberus.obj
'
,
function
(
group
)
{
// var material = new THREE.MeshBasicMaterial( { wireframe: true } );
// var material = new THREE.MeshBasicMaterial( { wireframe: true } );
var
loader
=
new
THREE
.
TextureLoader
();
var
loader
=
new
THREE
.
TextureLoader
();
loader
.
setPath
(
'
models/obj/cerberus/
'
);
material
.
roughness
=
1
;
material
.
roughness
=
1
;
material
.
metalness
=
1
;
material
.
metalness
=
1
;
material
.
map
=
loader
.
load
(
path
+
'
Cerberus_A.jpg
'
);
material
.
map
=
loader
.
load
(
'
Cerberus_A.jpg
'
);
material
.
roughnessMap
=
loader
.
load
(
path
+
'
Cerberus_R.jpg
'
);
material
.
roughnessMap
=
loader
.
load
(
'
Cerberus_R.jpg
'
);
material
.
metalnessMap
=
loader
.
load
(
path
+
'
Cerberus_M.jpg
'
);
material
.
metalnessMap
=
loader
.
load
(
'
Cerberus_M.jpg
'
);
material
.
normalMap
=
loader
.
load
(
path
+
'
Cerberus_N.jpg
'
);
material
.
normalMap
=
loader
.
load
(
'
Cerberus_N.jpg
'
);
material
.
map
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
map
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
roughnessMap
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
roughnessMap
.
wrapS
=
THREE
.
RepeatWrapping
;
...
@@ -175,15 +176,16 @@
...
@@ -175,15 +176,16 @@
controller2
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller2
.
standingMatrix
=
controls
.
getStandingMatrix
();
scene
.
add
(
controller2
);
scene
.
add
(
controller2
);
var
vivePath
=
'
models/obj/vive-controller/
'
;
var
loader
=
new
THREE
.
OBJLoader
();
var
loader
=
new
THREE
.
OBJLoader
();
loader
.
load
(
vivePath
+
'
vr_controller_vive_1_5.obj
'
,
function
(
object
)
{
loader
.
setPath
(
'
models/obj/vive-controller/
'
);
loader
.
load
(
'
vr_controller_vive_1_5.obj
'
,
function
(
object
)
{
var
loader
=
new
THREE
.
TextureLoader
();
var
loader
=
new
THREE
.
TextureLoader
();
loader
.
setPath
(
'
models/obj/vive-controller/
'
);
var
controller
=
object
.
children
[
0
];
var
controller
=
object
.
children
[
0
];
controller
.
material
.
map
=
loader
.
load
(
vivePath
+
'
onepointfive_texture.png
'
);
controller
.
material
.
map
=
loader
.
load
(
'
onepointfive_texture.png
'
);
controller
.
material
.
specularMap
=
loader
.
load
(
vivePath
+
'
onepointfive_spec.png
'
);
controller
.
material
.
specularMap
=
loader
.
load
(
'
onepointfive_spec.png
'
);
controller1
.
add
(
object
.
clone
()
);
controller1
.
add
(
object
.
clone
()
);
controller2
.
add
(
object
.
clone
()
);
controller2
.
add
(
object
.
clone
()
);
...
...
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