提交 d64b1037 编写于 作者: M Mr.doob

Brought back camera.matrixWorldInverse as CSS3DRenderer relies in it.

上级 2f8d6106
......@@ -190,7 +190,7 @@ THREE.Projector = function() {
if ( camera.parent === undefined ) camera.updateMatrixWorld();
_viewMatrix.getInverse( camera.matrixWorld );
_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
_viewProjectionMatrix.multiply( camera.projectionMatrix, _viewMatrix );
_normalViewMatrix.getInverse( _viewMatrix );
......
......@@ -3,15 +3,14 @@
"../src/math/Vector2.js",
"../src/math/Vector3.js",
"../src/math/Vector4.js",
"../src/math/Math.js",
"../src/math/Matrix3.js",
"../src/math/Matrix4.js",
"../src/math/Quaternion.js",
"../src/math/Frustum.js",
"../src/math/Box2.js",
"../src/math/Box3.js",
"../src/math/Sphere.js",
"../src/math/Triangle.js",
"../src/math/Plane.js",
"../src/math/Ray.js",
"../src/core/EventDispatcher.js",
"../src/core/Raycaster.js",
"../src/core/Object3D.js",
......
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