提交 d57cbd58 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #11250 from takahirox/FixStandardShader

Remove unnecessary "#include <specularmap_fragment>" from meshphysical_frag.glsl
......@@ -57,7 +57,6 @@ void main() {
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <specularmap_fragment>
#include <roughnessmap_fragment>
#include <metalnessmap_fragment>
#include <normal_flip>
......
......@@ -17,7 +17,6 @@ varying vec3 vViewPosition;
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
......
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