提交 d474e2e0 编写于 作者: D Don McCurdy

GLTFLoader: specularGlossinessTexture is sRGB.

上级 9b09e0fa
...@@ -2240,9 +2240,10 @@ THREE.GLTFLoader = ( function () { ...@@ -2240,9 +2240,10 @@ THREE.GLTFLoader = ( function () {
} }
// emissiveTexture and baseColorTexture use sRGB encoding. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
if ( material.map ) material.map.encoding = THREE.sRGBEncoding; if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding; if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
if ( material.specularMap ) material.specularMap.encoding = THREE.sRGBEncoding;
if ( materialDef.extras ) material.userData = materialDef.extras; if ( materialDef.extras ) material.userData = materialDef.extras;
......
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