提交 d2e36426 编写于 作者: M Mr.doob

Simplified misc_lights_test example.

上级 f366b451
......@@ -43,7 +43,6 @@
var camera, scene, canvasRenderer, webglRenderer;
var mesh, zmesh, geometry;
var materialSpheres, materialTorus;
var directionalLight, pointLight;
......@@ -52,8 +51,6 @@
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var lightAdded = false;
var clock = new THREE.Clock();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
......@@ -74,11 +71,11 @@
// Spheres
var geometry = new THREE.SphereGeometry( 100, 16, 8 );
materialSpheres = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5 } );
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5 } );
for ( var i = 0; i < 30; i ++ ) {
mesh = new THREE.Mesh( geometry, materialSpheres );
mesh = new THREE.Mesh( geometry, material );
mesh.position.x = 500 * ( Math.random() - 0.5 );
mesh.position.y = 500 * ( Math.random() - 0.5 );
mesh.position.z = 500 * ( Math.random() - 0.5 );
......@@ -89,8 +86,9 @@
// Torus
materialTorus = new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } );
mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 25, 15, 30 ), materialTorus );
var geometry = new THREE.TorusGeometry( 100, 25, 15, 30 );
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
// Lights
......@@ -100,12 +98,19 @@
directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 0, -70, 100 ).normalize();
//scene.add( directionalLight );
setTimeout( function () {
scene.add( directionalLight );
}, 3000 );
pointLight = new THREE.PointLight( 0xffaa00 );
scene.add( pointLight );
var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
var geometry = new THREE.SphereGeometry( 100, 8, 4 );
var material = new THREE.MeshBasicMaterial( { color: 0xffaa00 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.scale.set( 0.05, 0.05, 0.05 );
pointLight.add( mesh );
......@@ -169,18 +174,6 @@
function render() {
var delta = clock.getDelta();
var r = clock.getElapsedTime();
if ( ! lightAdded && r >= 3.0 ) {
scene.add( directionalLight );
materialTorus.needsUpdate = true;
materialSpheres.needsUpdate = true;
lightAdded = true;
}
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
......@@ -209,6 +202,7 @@
}
var r = clock.getElapsedTime();
pointLight.position.x = 200 * Math.cos( r );
pointLight.position.z = 200 * Math.sin( r );
......
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