提交 d20b0069 编写于 作者: H HypnosNova

add boxselection demo

上级 3aff5401
......@@ -59,6 +59,7 @@ var files = {
"webgl_interactive_lines",
"webgl_interactive_points",
"webgl_interactive_raycasting_points",
"webgl_interactive_boxselection",
"webgl_interactive_voxelpainter",
"webgl_kinect",
"webgl_lensflares",
......
/**
* @author HypnosNova / https://www.threejs.org.cn/gallery
* This is a class to check whether objects are in a selection area in 3D space
*/
function SelectionBox ( camera, scene, deep ) {
this.camera = camera;
this.scene = scene;
this.startPoint = new THREE.Vector3();
this.endPoint = new THREE.Vector3();
this.collection = [];
this.deep = deep || Number.MAX_VALUE;
}
SelectionBox.prototype.select = function ( startPoint, endPoint ) {
this.startPoint = startPoint || this.startPoint;
this.endPoint = endPoint || this.endPoint;
this.collection = [];
var boxSelectionFrustum = this.createFrustum( this.startPoint, this.endPoint );
this.searchChildInFrustum( boxSelectionFrustum, this.scene );
return this.collection;
}
SelectionBox.prototype.createFrustum = function ( startPoint, endPoint ) {
startPoint = startPoint || this.startPoint;
endPoint = endPoint || this.endPoint
this.camera.updateProjectionMatrix();
this.camera.updateMatrixWorld();
this.camera.updateMatrix();
var tmpPoint = startPoint.clone();
tmpPoint.x = Math.min( startPoint.x, endPoint.x );
tmpPoint.y = Math.max( startPoint.y, endPoint.y );
endPoint.x = Math.max( startPoint.x, endPoint.x );
endPoint.y = Math.min( startPoint.y, endPoint.y );
var vecNear = this.camera.position.clone();
var vecTopLeft = tmpPoint.clone();
var vecTopRight = new THREE.Vector3( endPoint.x, tmpPoint.y, 0 );
var vecDownRight = endPoint.clone();
var vecDownLeft = new THREE.Vector3( tmpPoint.x, endPoint.y, 0 );
vecTopLeft.unproject( this.camera );
vecTopRight.unproject( this.camera );
vecDownRight.unproject( this.camera );
vecDownLeft.unproject( this.camera );
var vectemp1 = vecTopLeft.clone().sub( vecNear );
var vectemp2 = vecTopRight.clone().sub( vecNear );
var vectemp3 = vecDownRight.clone().sub( vecNear );
vectemp1.normalize();
vectemp2.normalize();
vectemp3.normalize();
vectemp1.multiplyScalar( this.deep );
vectemp2.multiplyScalar( this.deep );
vectemp3.multiplyScalar( this.deep );
vectemp1.add( vecNear );
vectemp2.add( vecNear );
vectemp3.add( vecNear );
var planeTop = new THREE.Plane();
planeTop.setFromCoplanarPoints( vecNear, vecTopLeft, vecTopRight );
var planeRight = new THREE.Plane();
planeRight.setFromCoplanarPoints( vecNear, vecTopRight, vecDownRight );
var planeDown = new THREE.Plane();
planeDown.setFromCoplanarPoints( vecDownRight, vecDownLeft, vecNear );
var planeLeft = new THREE.Plane();
planeLeft.setFromCoplanarPoints( vecDownLeft, vecTopLeft, vecNear );
var planeFront = new THREE.Plane();
planeFront.setFromCoplanarPoints( vecTopRight, vecDownRight, vecDownLeft );
var planeBack = new THREE.Plane();
planeBack.setFromCoplanarPoints( vectemp3, vectemp2, vectemp1 );
planeBack.normal = planeBack.normal.multiplyScalar( -1 );
return new THREE.Frustum( planeTop, planeRight, planeDown, planeLeft, planeFront, planeBack );
}
SelectionBox.prototype.searchChildInFrustum = function ( frustum, object ) {
if ( object instanceof THREE.Mesh ) {
if ( object.material !== undefined ) {
object.geometry.computeBoundingSphere();
var center = object.geometry.boundingSphere.center.clone().applyMatrix4( object.matrixWorld );
if ( frustum.containsPoint( center ) ) {
this.collection.push( object );
}
}
}
if ( object.children.length > 0 ) {
for ( var x = 0; x < object.children.length; x++ ) {
this.searchChildInFrustum( frustum, object.children[x] );
}
}
}
\ No newline at end of file
function SelectionHelper ( selectionBox, renderer, cssClassName ) {
this.element = document.createElement( "div" );
this.element.classList.add( cssClassName );
this.element.style.pointerEvents = "none";
this.renderer = renderer;
this.startPoint = { x: 0, y: 0 };
this.pointTopLeft = { x: 0, y: 0 };
this.pointBottomRight = { x: 0, y: 0 };
this.isDown = false;
this.renderer.domElement.addEventListener( "mousedown", function ( event ) {
this.isDown = true;
this.onSelectStart( event );
}.bind( this ), false );
this.renderer.domElement.addEventListener( "mousemove", function ( event ) {
if ( this.isDown ) {
this.onSelectMove( event );
}
}.bind( this ), false );
this.renderer.domElement.addEventListener( "mouseup", function ( event ) {
this.isDown = false;
this.onSelectOver( event );
}.bind( this ), false );
}
SelectionHelper.prototype.onSelectStart = function ( event ) {
this.renderer.domElement.parentElement.appendChild( this.element );
this.element.style.left = event.clientX + "px";
this.element.style.top = event.clientY + "px";
this.element.style.width = "0px";
this.element.style.height = "0px";
this.startPoint.x = event.clientX;
this.startPoint.y = event.clientY;
}
SelectionHelper.prototype.onSelectMove = function ( event ) {
this.pointBottomRight.x = Math.max( this.startPoint.x, event.clientX );
this.pointBottomRight.y = Math.max( this.startPoint.y, event.clientY );
this.pointTopLeft.x = Math.min( this.startPoint.x, event.clientX );
this.pointTopLeft.y = Math.min( this.startPoint.y, event.clientY );
this.element.style.left = this.pointTopLeft.x + "px";
this.element.style.top = this.pointTopLeft.y + "px";
this.element.style.width = ( this.pointBottomRight.x - this.pointTopLeft.x ) + "px";
this.element.style.height = ( this.pointBottomRight.y - this.pointTopLeft.y ) + "px";
}
SelectionHelper.prototype.onSelectOver = function ( event ) {
this.element.parentElement.removeChild( this.element );
}
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - draggable cubes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
.selectBox {
border: 1px solid #55aaff;
background-color: rgba(75, 160, 255, 0.3);
position: fixed;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/interactive/SelectionBox.js"></script>
<script src="js/interactive/SelectionHelper.js"></script>
<script>
var container, stats;
var camera, controls, scene, renderer;
var objects = [];
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.z = 1000;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf0f0f0 );
scene.add( new THREE.AmbientLight( 0x505050 ) );
var light = new THREE.SpotLight( 0xffffff, 1.5 );
light.position.set( 0, 500, 2000 );
light.angle = Math.PI / 9;
light.castShadow = true;
light.shadow.camera.near = 1000;
light.shadow.camera.far = 4000;
light.shadow.mapSize.width = 1024;
light.shadow.mapSize.height = 1024;
scene.add( light );
var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
for ( var i = 0; i < 200; i ++ ) {
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
object.position.x = Math.random() * 1600 - 800;
object.position.y = Math.random() * 900 - 450;
object.position.z = Math.random() * 900 - 500;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
object.scale.x = Math.random() * 2 + 1;
object.scale.y = Math.random() * 2 + 1;
object.scale.z = Math.random() * 2 + 1;
object.castShadow = true;
object.receiveShadow = true;
scene.add( object );
objects.push( object );
}
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
container.appendChild( renderer.domElement );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - box selection';
container.appendChild( info );
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
renderer.render( scene, camera );
}
var selectionBox = new SelectionBox( camera, scene );
var helper = new SelectionHelper( selectionBox, renderer, "selectBox" );
document.addEventListener("mousedown", function ( e ) {
for ( var item of selectionBox.collection ) {
item.material.emissive = new THREE.Color( 0x000000 );
}
selectionBox.startPoint.set(
( event.clientX / window.innerWidth ) * 2 - 1,
-( event.clientY / window.innerHeight ) * 2 + 1,
0.5 );
} );
document.addEventListener( "mousemove", function ( e ) {
if ( helper.isDown ) {
for ( var i = 0; i < selectionBox.collection.length; i++ ) {
selectionBox.collection[i].material.emissive = new THREE.Color( 0x000000 );
}
selectionBox.endPoint.set(
( event.clientX / window.innerWidth ) * 2 - 1,
-( event.clientY / window.innerHeight ) * 2 + 1,
0.5 );
var allSelected = selectionBox.select();
for ( var i = 0; i < allSelected.length; i++ ) {
allSelected[i].material.emissive = new THREE.Color( 0x0000ff );
}
}
} );
document.addEventListener("mouseup", function (e) {
selectionBox.endPoint.set(
(event.clientX / window.innerWidth) * 2 - 1,
-(event.clientY / window.innerHeight) * 2 + 1,
0.5 );
var allSelected = selectionBox.select();
for ( var i=0; i < allSelected.length; i++ ) {
item.material.emissive = new THREE.Color(0x0000ff);
}
});
</script>
</body>
</html>
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