提交 d067474c 编写于 作者: M Mr.doob

Merge branch 'pathholes' of https://github.com/jahting/three.js into dev

......@@ -440,6 +440,51 @@ THREE.Path.prototype.getPoints = function( divisions, closedPath ) {
THREE.Path.prototype.toShapes = function( isCCW ) {
function isPointInsidePolygon( inPt, inPolygon ) {
var EPSILON = 0.0000000001;
var polyLen = inPolygon.length;
// inPt on polygon contour => immediate success or
// toggling of inside/outside at every single! intersection point of an edge
// with the horizontal line through inPt, left of inPt
// not counting lowerY endpoints of edges and whole edges on that line
var inside = false;
for( var p = polyLen - 1, q = 0; q < polyLen; p = q++ ) {
var edgeLowPt = inPolygon[ p ];
var edgeHighPt = inPolygon[ q ];
var edgeDx = edgeHighPt.x - edgeLowPt.x;
var edgeDy = edgeHighPt.y - edgeLowPt.y;
if ( Math.abs(edgeDy) > EPSILON ) { // not parallel
if ( edgeDy < 0 ) {
edgeLowPt = inPolygon[ q ]; edgeDx = -edgeDx;
edgeHighPt = inPolygon[ p ]; edgeDy = -edgeDy;
}
if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue;
if ( inPt.y == edgeLowPt.y ) {
if ( inPt.x == edgeLowPt.x ) return true; // inPt is on contour ?
// continue; // no intersection or edgeLowPt => doesn't count !!!
} else {
var perpEdge = edgeDy * (inPt.x - edgeLowPt.x) - edgeDx * (inPt.y - edgeLowPt.y);
if ( perpEdge == 0 ) return true; // inPt is on contour ?
if ( perpEdge < 0 ) continue;
inside = !inside; // true intersection left of inPt
}
} else { // parallel or colinear
if ( inPt.y != edgeLowPt.y ) continue; // parallel
// egde lies on the same horizontal line as inPt
if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour !
// continue;
}
}
return inside;
}
var i, il, item, action, args;
var subPaths = [], lastPath = new THREE.Path();
......@@ -493,66 +538,88 @@ THREE.Path.prototype.toShapes = function( isCCW ) {
holesFirst = isCCW ? !holesFirst : holesFirst;
// console.log("Holes first", holesFirst);
var betterShapeHoles = [];
var newShapes = [];
var newShapeHoles = [];
var mainIdx = 0;
var tmpPoints;
if ( holesFirst ) {
newShapes[mainIdx] = undefined;
newShapeHoles[mainIdx] = [];
tmpShape = new THREE.Shape();
for ( i = 0, il = subPaths.length; i < il; i ++ ) {
for ( i = 0, il = subPaths.length; i < il; i ++ ) {
tmpPath = subPaths[ i ];
solid = THREE.Shape.Utils.isClockWise( tmpPath.getPoints() );
solid = isCCW ? !solid : solid;
tmpPath = subPaths[ i ];
tmpPoints = tmpPath.getPoints();
solid = THREE.Shape.Utils.isClockWise( tmpPoints );
solid = isCCW ? !solid : solid;
if ( solid ) {
if ( solid ) {
tmpShape.actions = tmpPath.actions;
tmpShape.curves = tmpPath.curves;
if ( (! holesFirst ) && ( newShapes[mainIdx] ) ) mainIdx++;
shapes.push( tmpShape );
tmpShape = new THREE.Shape();
newShapes[mainIdx] = { s: new THREE.Shape(), p: tmpPoints };
newShapes[mainIdx].s.actions = tmpPath.actions;
newShapes[mainIdx].s.curves = tmpPath.curves;
if ( holesFirst ) mainIdx++;
newShapeHoles[mainIdx] = [];
//console.log('cw', i);
//console.log('cw', i);
} else {
} else {
tmpShape.holes.push( tmpPath );
newShapeHoles[mainIdx].push( { h: tmpPath, p: tmpPoints[0] } );
//console.log('ccw', i);
}
//console.log('ccw', i);
}
} else {
// Shapes first
tmpShape = undefined;
for ( i = 0, il = subPaths.length; i < il; i ++ ) {
tmpPath = subPaths[ i ];
solid = THREE.Shape.Utils.isClockWise( tmpPath.getPoints() );
solid = isCCW ? !solid : solid;
if ( solid ) {
if ( tmpShape ) shapes.push( tmpShape );
tmpShape = new THREE.Shape();
tmpShape.actions = tmpPath.actions;
tmpShape.curves = tmpPath.curves;
} else {
}
tmpShape.holes.push( tmpPath );
if ( newShapes.length > 1 ) {
var ambigious = false;
var toChange = [];
for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++ ) {
betterShapeHoles[sIdx] = [];
}
for (var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx++ ) {
var sh = newShapes[sIdx];
var sho = newShapeHoles[sIdx];
for (var hIdx = 0; hIdx < sho.length; hIdx++ ) {
var ho = sho[hIdx];
var hole_unassigned = true;
for (var s2Idx = 0; s2Idx < newShapes.length; s2Idx++ ) {
if ( isPointInsidePolygon( ho.p, newShapes[s2Idx].p ) ) {
if ( sIdx != s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );
if ( hole_unassigned ) {
hole_unassigned = false;
betterShapeHoles[s2Idx].push( ho );
} else {
ambigious = true;
}
}
}
if ( hole_unassigned ) { betterShapeHoles[sIdx].push( ho ); }
}
}
// console.log("ambigious: ", ambigious);
if ( toChange.length > 0 ) {
// console.log("to change: ", toChange);
if (! ambigious) newShapeHoles = betterShapeHoles;
}
}
var tmpHoles, j, jl;
for ( i = 0, il = newShapes.length; i < il; i ++ ) {
tmpShape = newShapes[i].s;
shapes.push( tmpShape );
tmpHoles = newShapeHoles[i];
for ( j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
tmpShape.holes.push( tmpHoles[j].h );
}
}
//console.log("shape", shapes);
......
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