提交 d0038c56 编写于 作者: Y Yutaka Obuchi

Make WebGLGeometries.d.ts strict

上级 8b71831e
import { WebGLAttributes } from './WebGLAttributes';
import { WebGLInfo } from './WebGLInfo';
import { BufferAttribute } from '../../core/BufferAttribute';
import { BufferGeometry } from '../../core/BufferGeometry';
import { Geometry } from '../../core/Geometry';
import { Object3D } from '../../core/Object3D';
export class WebGLGeometries {
constructor( gl: WebGLRenderingContext, attributes: any, info: any );
constructor( gl: WebGLRenderingContext, attributes: WebGLAttributes, info: WebGLInfo );
get( object: any, geometry: any ): any;
update( geometry: any ): any;
getWireframeAttribute( geometry: any ): any;
get( object: Object3D, geometry: Geometry | BufferGeometry ): BufferGeometry;
update( geometry: Geometry | BufferGeometry );
updateWireframeAttribute( geometry: Geometry | BufferGeometry );
getWireframeAttribute( geometry: Geometry | BufferGeometry ): BufferAttribute;
}
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