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ce60052f
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体验新版 GitCode,发现更多精彩内容 >>
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ce60052f
编写于
4月 30, 2019
作者:
F
Fernando Serrano
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Refactor renderObjects, fix Multiview.getNumViews() and capabilities.maxNumMultiviewsViews
上级
f5809c2f
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
39 addition
and
46 deletion
+39
-46
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+31
-44
src/renderers/webgl/WebGLCapabilities.js
src/renderers/webgl/WebGLCapabilities.js
+1
-1
src/renderers/webgl/WebGLMultiview.js
src/renderers/webgl/WebGLMultiview.js
+7
-1
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
ce60052f
...
...
@@ -1381,76 +1381,63 @@ function WebGLRenderer( parameters ) {
function
renderObjects
(
renderList
,
scene
,
camera
,
overrideMaterial
)
{
if
(
multiview
.
isEnabled
()
)
{
for
(
var
i
=
0
,
l
=
renderList
.
length
;
i
<
l
;
i
++
)
{
var
renderItem
=
renderList
[
i
];
for
(
var
i
=
0
,
l
=
renderList
.
length
;
i
<
l
;
i
++
)
{
var
object
=
renderItem
.
object
;
var
geometry
=
renderItem
.
geometry
;
var
material
=
overrideMaterial
===
undefined
?
renderItem
.
material
:
overrideMaterial
;
var
group
=
renderItem
.
group
;
renderObject
(
object
,
scene
,
camera
,
geometry
,
material
,
group
);
}
}
else
{
var
renderItem
=
renderList
[
i
];
for
(
var
i
=
0
,
l
=
renderList
.
length
;
i
<
l
;
i
++
)
{
var
object
=
renderItem
.
object
;
var
geometry
=
renderItem
.
geometry
;
var
material
=
overrideMaterial
===
undefined
?
renderItem
.
material
:
overrideMaterial
;
var
group
=
renderItem
.
group
;
var
renderItem
=
renderList
[
i
];
if
(
multiview
.
isEnabled
()
)
{
var
object
=
renderItem
.
object
;
var
geometry
=
renderItem
.
geometry
;
var
material
=
overrideMaterial
===
undefined
?
renderItem
.
material
:
overrideMaterial
;
var
group
=
renderItem
.
group
;
_currentArrayCamera
=
camera
;
if
(
camera
.
isArrayCamera
)
{
renderObject
(
object
,
scene
,
camera
,
geometry
,
material
,
group
);
_currentArrayCamera
=
camera
;
}
else
if
(
camera
.
isArrayCamera
)
{
var
cameras
=
camera
.
cameras
;
_currentArrayCamera
=
camera
;
for
(
var
j
=
0
,
jl
=
cameras
.
length
;
j
<
jl
;
j
++
)
{
var
cameras
=
camera
.
cameras
;
var
camera2
=
cameras
[
j
];
for
(
var
j
=
0
,
jl
=
cameras
.
length
;
j
<
jl
;
j
++
)
{
if
(
object
.
layers
.
test
(
camera2
.
layers
)
)
{
var
camera2
=
cameras
[
j
];
if
(
'
viewport
'
in
camera2
)
{
// XR
if
(
object
.
layers
.
test
(
camera2
.
layers
)
)
{
state
.
viewport
(
_currentViewport
.
copy
(
camera2
.
viewport
)
);
if
(
'
viewport
'
in
camera2
)
{
// XR
}
else
{
state
.
viewport
(
_currentViewport
.
copy
(
camera2
.
viewport
)
);
var
bounds
=
camera2
.
bounds
;
}
else
{
var
x
=
bounds
.
x
*
_width
;
var
y
=
bounds
.
y
*
_height
;
var
width
=
bounds
.
z
*
_width
;
var
height
=
bounds
.
w
*
_height
;
var
bounds
=
camera2
.
bounds
;
state
.
viewport
(
_currentViewport
.
set
(
x
,
y
,
width
,
height
).
multiplyScalar
(
_pixelRatio
)
);
var
x
=
bounds
.
x
*
_width
;
var
y
=
bounds
.
y
*
_height
;
var
width
=
bounds
.
z
*
_width
;
var
height
=
bounds
.
w
*
_height
;
}
state
.
viewport
(
_currentViewport
.
set
(
x
,
y
,
width
,
height
).
multiplyScalar
(
_pixelRatio
)
);
currentRenderState
.
setupLights
(
camera2
);
}
renderObject
(
object
,
scene
,
camera2
,
geometry
,
material
,
group
);
currentRenderState
.
setupLights
(
camera2
);
}
renderObject
(
object
,
scene
,
camera2
,
geometry
,
material
,
group
);
}
}
else
{
}
_currentArrayCamera
=
null
;
}
else
{
renderObject
(
object
,
scene
,
camera
,
geometry
,
material
,
group
)
;
_currentArrayCamera
=
null
;
}
renderObject
(
object
,
scene
,
camera
,
geometry
,
material
,
group
);
}
...
...
src/renderers/webgl/WebGLCapabilities.js
浏览文件 @
ce60052f
...
...
@@ -88,7 +88,7 @@ function WebGLCapabilities( gl, extensions, parameters ) {
var
multiviewExt
=
extensions
.
get
(
'
OVR_multiview2
'
);
var
multiview
=
isWebGL2
&&
(
!!
multiviewExt
);
var
maxMultiviewViews
=
multiview
?
gl
.
getParameter
(
multiviewExt
.
MAX_VIEWS_OVR
)
:
1
;
var
maxMultiviewViews
=
multiview
?
gl
.
getParameter
(
multiviewExt
.
MAX_VIEWS_OVR
)
:
0
;
return
{
...
...
src/renderers/webgl/WebGLMultiview.js
浏览文件 @
ce60052f
...
...
@@ -28,7 +28,13 @@ function WebGLMultiview( renderer, requested, options ) {
this
.
getNumViews
=
function
()
{
return
renderTarget
?
renderTarget
.
numViews
:
0
;
if
(
renderTarget
&&
renderer
.
getRenderTarget
()
===
renderTarget
)
{
return
renderTarget
.
numViews
;
}
return
0
;
};
...
...
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