Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
ce16713e
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
未验证
提交
ce16713e
编写于
4月 10, 2021
作者:
J
José Ferrão
提交者:
GitHub
4月 10, 2021
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
GCodeLoader ES6 variables (let/const) (#21630)
* Clean up * Clean up * Const
上级
d31a1761
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
68 addition
and
65 deletion
+68
-65
examples/js/loaders/GCodeLoader.js
examples/js/loaders/GCodeLoader.js
+35
-32
examples/jsm/loaders/GCodeLoader.js
examples/jsm/loaders/GCodeLoader.js
+33
-33
未找到文件。
examples/js/loaders/GCodeLoader.js
浏览文件 @
ce16713e
...
...
@@ -53,7 +53,7 @@
parse
(
data
)
{
var
state
=
{
let
state
=
{
x
:
0
,
y
:
0
,
z
:
0
,
...
...
@@ -62,16 +62,19 @@
extruding
:
false
,
relative
:
false
};
var
layers
=
[];
var
currentLayer
=
undefined
;
var
pathMaterial
=
new
THREE
.
LineBasicMaterial
(
{
let
layers
=
[];
let
currentLayer
=
undefined
;
const
pathMaterial
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0xFF0000
}
);
pathMaterial
.
name
=
'
path
'
;
var
extrudingMaterial
=
new
THREE
.
LineBasicMaterial
(
{
const
extrudingMaterial
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x00FF00
}
);
extrudingMaterial
.
name
=
'
extruded
'
;
function
newLayer
(
line
)
{
...
...
@@ -93,7 +96,7 @@
}
if
(
lin
e
.
extruding
)
{
if
(
stat
e
.
extruding
)
{
currentLayer
.
vertex
.
push
(
p1
.
x
,
p1
.
y
,
p1
.
z
);
currentLayer
.
vertex
.
push
(
p2
.
x
,
p2
.
y
,
p2
.
z
);
...
...
@@ -119,20 +122,20 @@
}
var
lines
=
data
.
replace
(
/;.+/g
,
''
).
split
(
'
\n
'
);
let
lines
=
data
.
replace
(
/;.+/g
,
''
).
split
(
'
\n
'
);
for
(
var
i
=
0
;
i
<
lines
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
lines
.
length
;
i
++
)
{
var
tokens
=
lines
[
i
].
split
(
'
'
);
var
cmd
=
tokens
[
0
].
toUpperCase
();
//Argumments
let
tokens
=
lines
[
i
].
split
(
'
'
);
let
cmd
=
tokens
[
0
].
toUpperCase
();
//Argumments
var
args
=
{};
let
args
=
{};
tokens
.
splice
(
1
).
forEach
(
function
(
token
)
{
if
(
token
[
0
]
!==
undefined
)
{
var
key
=
token
[
0
].
toLowerCase
();
var
value
=
parseFloat
(
token
.
substring
(
1
)
);
let
key
=
token
[
0
].
toLowerCase
();
let
value
=
parseFloat
(
token
.
substring
(
1
)
);
args
[
key
]
=
value
;
}
...
...
@@ -142,7 +145,7 @@
if
(
cmd
===
'
G0
'
||
cmd
===
'
G1
'
)
{
var
line
=
{
let
line
=
{
x
:
args
.
x
!==
undefined
?
absolute
(
state
.
x
,
args
.
x
)
:
state
.
x
,
y
:
args
.
y
!==
undefined
?
absolute
(
state
.
y
,
args
.
y
)
:
state
.
y
,
z
:
args
.
z
!==
undefined
?
absolute
(
state
.
z
,
args
.
z
)
:
state
.
z
,
...
...
@@ -180,7 +183,7 @@
}
else
if
(
cmd
===
'
G92
'
)
{
//G92: Set Position
var
line
=
state
;
let
line
=
state
;
line
.
x
=
args
.
x
!==
undefined
?
args
.
x
:
line
.
x
;
line
.
y
=
args
.
y
!==
undefined
?
args
.
y
:
line
.
y
;
line
.
z
=
args
.
z
!==
undefined
?
args
.
z
:
line
.
z
;
...
...
@@ -192,47 +195,47 @@
}
function
addObject
(
vertex
,
extruding
)
{
function
addObject
(
vertex
,
extruding
,
i
)
{
var
geometry
=
new
THREE
.
BufferGeometry
();
let
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
setAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
vertex
,
3
)
);
var
segments
=
new
THREE
.
LineSegments
(
geometry
,
extruding
?
extrudingMaterial
:
pathMaterial
);
let
segments
=
new
THREE
.
LineSegments
(
geometry
,
extruding
?
extrudingMaterial
:
pathMaterial
);
segments
.
name
=
'
layer
'
+
i
;
object
.
add
(
segments
);
}
var
object
=
new
THREE
.
Group
();
const
object
=
new
THREE
.
Group
();
object
.
name
=
'
gcode
'
;
if
(
this
.
splitLayer
)
{
for
(
var
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
var
layer
=
layers
[
i
];
addObject
(
layer
.
vertex
,
true
);
addObject
(
layer
.
pathVertex
,
false
);
let
layer
=
layers
[
i
];
addObject
(
layer
.
vertex
,
true
,
i
);
addObject
(
layer
.
pathVertex
,
false
,
i
);
}
}
else
{
var
vertex
=
[],
const
vertex
=
[],
pathVertex
=
[];
for
(
var
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
var
layer
=
layers
[
i
];
var
layerVertex
=
layer
.
vertex
;
var
layerPathVertex
=
layer
.
pathVertex
;
let
layer
=
layers
[
i
];
let
layerVertex
=
layer
.
vertex
;
let
layerPathVertex
=
layer
.
pathVertex
;
for
(
var
j
=
0
;
j
<
layerVertex
.
length
;
j
++
)
{
for
(
let
j
=
0
;
j
<
layerVertex
.
length
;
j
++
)
{
vertex
.
push
(
layerVertex
[
j
]
);
}
for
(
var
j
=
0
;
j
<
layerPathVertex
.
length
;
j
++
)
{
for
(
let
j
=
0
;
j
<
layerPathVertex
.
length
;
j
++
)
{
pathVertex
.
push
(
layerPathVertex
[
j
]
);
...
...
@@ -240,8 +243,8 @@
}
addObject
(
vertex
,
true
);
addObject
(
pathVertex
,
false
);
addObject
(
vertex
,
true
,
layers
.
length
);
addObject
(
pathVertex
,
false
,
layers
.
length
);
}
...
...
examples/jsm/loaders/GCodeLoader.js
浏览文件 @
ce16713e
...
...
@@ -64,15 +64,15 @@ class GCodeLoader extends Loader {
parse
(
data
)
{
var
state
=
{
x
:
0
,
y
:
0
,
z
:
0
,
e
:
0
,
f
:
0
,
extruding
:
false
,
relative
:
false
};
var
layers
=
[];
let
state
=
{
x
:
0
,
y
:
0
,
z
:
0
,
e
:
0
,
f
:
0
,
extruding
:
false
,
relative
:
false
};
let
layers
=
[];
var
currentLayer
=
undefined
;
let
currentLayer
=
undefined
;
var
pathMaterial
=
new
LineBasicMaterial
(
{
color
:
0xFF0000
}
);
const
pathMaterial
=
new
LineBasicMaterial
(
{
color
:
0xFF0000
}
);
pathMaterial
.
name
=
'
path
'
;
var
extrudingMaterial
=
new
LineBasicMaterial
(
{
color
:
0x00FF00
}
);
const
extrudingMaterial
=
new
LineBasicMaterial
(
{
color
:
0x00FF00
}
);
extrudingMaterial
.
name
=
'
extruded
'
;
function
newLayer
(
line
)
{
...
...
@@ -91,7 +91,7 @@ class GCodeLoader extends Loader {
}
if
(
lin
e
.
extruding
)
{
if
(
stat
e
.
extruding
)
{
currentLayer
.
vertex
.
push
(
p1
.
x
,
p1
.
y
,
p1
.
z
);
currentLayer
.
vertex
.
push
(
p2
.
x
,
p2
.
y
,
p2
.
z
);
...
...
@@ -117,21 +117,21 @@ class GCodeLoader extends Loader {
}
var
lines
=
data
.
replace
(
/;.+/g
,
''
).
split
(
'
\n
'
);
let
lines
=
data
.
replace
(
/;.+/g
,
''
).
split
(
'
\n
'
);
for
(
var
i
=
0
;
i
<
lines
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
lines
.
length
;
i
++
)
{
var
tokens
=
lines
[
i
].
split
(
'
'
);
var
cmd
=
tokens
[
0
].
toUpperCase
();
let
tokens
=
lines
[
i
].
split
(
'
'
);
let
cmd
=
tokens
[
0
].
toUpperCase
();
//Argumments
var
args
=
{};
let
args
=
{};
tokens
.
splice
(
1
).
forEach
(
function
(
token
)
{
if
(
token
[
0
]
!==
undefined
)
{
var
key
=
token
[
0
].
toLowerCase
();
var
value
=
parseFloat
(
token
.
substring
(
1
)
);
let
key
=
token
[
0
].
toLowerCase
();
let
value
=
parseFloat
(
token
.
substring
(
1
)
);
args
[
key
]
=
value
;
}
...
...
@@ -142,7 +142,7 @@ class GCodeLoader extends Loader {
//G0/G1 – Linear Movement
if
(
cmd
===
'
G0
'
||
cmd
===
'
G1
'
)
{
var
line
=
{
let
line
=
{
x
:
args
.
x
!==
undefined
?
absolute
(
state
.
x
,
args
.
x
)
:
state
.
x
,
y
:
args
.
y
!==
undefined
?
absolute
(
state
.
y
,
args
.
y
)
:
state
.
y
,
z
:
args
.
z
!==
undefined
?
absolute
(
state
.
z
,
args
.
z
)
:
state
.
z
,
...
...
@@ -184,7 +184,7 @@ class GCodeLoader extends Loader {
}
else
if
(
cmd
===
'
G92
'
)
{
//G92: Set Position
var
line
=
state
;
let
line
=
state
;
line
.
x
=
args
.
x
!==
undefined
?
args
.
x
:
line
.
x
;
line
.
y
=
args
.
y
!==
undefined
?
args
.
y
:
line
.
y
;
line
.
z
=
args
.
z
!==
undefined
?
args
.
z
:
line
.
z
;
...
...
@@ -199,47 +199,47 @@ class GCodeLoader extends Loader {
}
function
addObject
(
vertex
,
extruding
)
{
function
addObject
(
vertex
,
extruding
,
i
)
{
var
geometry
=
new
BufferGeometry
();
let
geometry
=
new
BufferGeometry
();
geometry
.
setAttribute
(
'
position
'
,
new
Float32BufferAttribute
(
vertex
,
3
)
);
var
segments
=
new
LineSegments
(
geometry
,
extruding
?
extrudingMaterial
:
pathMaterial
);
let
segments
=
new
LineSegments
(
geometry
,
extruding
?
extrudingMaterial
:
pathMaterial
);
segments
.
name
=
'
layer
'
+
i
;
object
.
add
(
segments
);
}
var
object
=
new
Group
();
const
object
=
new
Group
();
object
.
name
=
'
gcode
'
;
if
(
this
.
splitLayer
)
{
for
(
var
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
var
layer
=
layers
[
i
];
addObject
(
layer
.
vertex
,
true
);
addObject
(
layer
.
pathVertex
,
false
);
let
layer
=
layers
[
i
];
addObject
(
layer
.
vertex
,
true
,
i
);
addObject
(
layer
.
pathVertex
,
false
,
i
);
}
}
else
{
var
vertex
=
[],
pathVertex
=
[];
const
vertex
=
[],
pathVertex
=
[];
for
(
var
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
for
(
let
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
var
layer
=
layers
[
i
];
var
layerVertex
=
layer
.
vertex
;
var
layerPathVertex
=
layer
.
pathVertex
;
let
layer
=
layers
[
i
];
let
layerVertex
=
layer
.
vertex
;
let
layerPathVertex
=
layer
.
pathVertex
;
for
(
var
j
=
0
;
j
<
layerVertex
.
length
;
j
++
)
{
for
(
let
j
=
0
;
j
<
layerVertex
.
length
;
j
++
)
{
vertex
.
push
(
layerVertex
[
j
]
);
}
for
(
var
j
=
0
;
j
<
layerPathVertex
.
length
;
j
++
)
{
for
(
let
j
=
0
;
j
<
layerPathVertex
.
length
;
j
++
)
{
pathVertex
.
push
(
layerPathVertex
[
j
]
);
...
...
@@ -247,8 +247,8 @@ class GCodeLoader extends Loader {
}
addObject
(
vertex
,
true
);
addObject
(
pathVertex
,
false
);
addObject
(
vertex
,
true
,
layers
.
length
);
addObject
(
pathVertex
,
false
,
layers
.
length
);
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录