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three.js
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cc52143e
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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cc52143e
编写于
3月 17, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Clean up.
上级
ea619a19
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
58 addition
and
58 deletion
+58
-58
src/renderers/shaders/ShaderLib.js
src/renderers/shaders/ShaderLib.js
+58
-58
未找到文件。
src/renderers/shaders/ShaderLib.js
浏览文件 @
cc52143e
...
...
@@ -13,14 +13,14 @@ THREE.ShaderLib = {
uniforms
:
THREE
.
UniformsUtils
.
merge
(
[
THREE
.
UniformsLib
[
"
common
"
],
THREE
.
UniformsLib
[
"
aomap
"
],
THREE
.
UniformsLib
[
"
fog
"
]
THREE
.
UniformsLib
[
'
common
'
],
THREE
.
UniformsLib
[
'
aomap
'
],
THREE
.
UniformsLib
[
'
fog
'
]
]
),
vertexShader
:
THREE
.
ShaderChunk
[
'
meshbasic_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
meshbasic_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
meshbasic_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
meshbasic_frag
'
]
},
...
...
@@ -28,12 +28,12 @@ THREE.ShaderLib = {
uniforms
:
THREE
.
UniformsUtils
.
merge
(
[
THREE
.
UniformsLib
[
"
common
"
],
THREE
.
UniformsLib
[
"
aomap
"
],
THREE
.
UniformsLib
[
"
lightmap
"
],
THREE
.
UniformsLib
[
"
emissivemap
"
],
THREE
.
UniformsLib
[
"
fog
"
],
THREE
.
UniformsLib
[
"
lights
"
],
THREE
.
UniformsLib
[
'
common
'
],
THREE
.
UniformsLib
[
'
aomap
'
],
THREE
.
UniformsLib
[
'
lightmap
'
],
THREE
.
UniformsLib
[
'
emissivemap
'
],
THREE
.
UniformsLib
[
'
fog
'
],
THREE
.
UniformsLib
[
'
lights
'
],
{
"
emissive
"
:
{
type
:
"
c
"
,
value
:
new
THREE
.
Color
(
0x000000
)
}
...
...
@@ -41,8 +41,8 @@ THREE.ShaderLib = {
]
),
vertexShader
:
THREE
.
ShaderChunk
[
'
meshlambert_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
meshlambert_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
meshlambert_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
meshlambert_frag
'
]
},
...
...
@@ -50,15 +50,15 @@ THREE.ShaderLib = {
uniforms
:
THREE
.
UniformsUtils
.
merge
(
[
THREE
.
UniformsLib
[
"
common
"
],
THREE
.
UniformsLib
[
"
aomap
"
],
THREE
.
UniformsLib
[
"
lightmap
"
],
THREE
.
UniformsLib
[
"
emissivemap
"
],
THREE
.
UniformsLib
[
"
bumpmap
"
],
THREE
.
UniformsLib
[
"
normalmap
"
],
THREE
.
UniformsLib
[
"
displacementmap
"
],
THREE
.
UniformsLib
[
"
fog
"
],
THREE
.
UniformsLib
[
"
lights
"
],
THREE
.
UniformsLib
[
'
common
'
],
THREE
.
UniformsLib
[
'
aomap
'
],
THREE
.
UniformsLib
[
'
lightmap
'
],
THREE
.
UniformsLib
[
'
emissivemap
'
],
THREE
.
UniformsLib
[
'
bumpmap
'
],
THREE
.
UniformsLib
[
'
normalmap
'
],
THREE
.
UniformsLib
[
'
displacementmap
'
],
THREE
.
UniformsLib
[
'
fog
'
],
THREE
.
UniformsLib
[
'
lights
'
],
{
"
emissive
"
:
{
type
:
"
c
"
,
value
:
new
THREE
.
Color
(
0x000000
)
},
...
...
@@ -68,8 +68,8 @@ THREE.ShaderLib = {
]
),
vertexShader
:
THREE
.
ShaderChunk
[
'
meshphong_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
meshphong_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
meshphong_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
meshphong_frag
'
]
},
...
...
@@ -77,17 +77,17 @@ THREE.ShaderLib = {
uniforms
:
THREE
.
UniformsUtils
.
merge
(
[
THREE
.
UniformsLib
[
"
common
"
],
THREE
.
UniformsLib
[
"
aomap
"
],
THREE
.
UniformsLib
[
"
lightmap
"
],
THREE
.
UniformsLib
[
"
emissivemap
"
],
THREE
.
UniformsLib
[
"
bumpmap
"
],
THREE
.
UniformsLib
[
"
normalmap
"
],
THREE
.
UniformsLib
[
"
displacementmap
"
],
THREE
.
UniformsLib
[
"
roughnessmap
"
],
THREE
.
UniformsLib
[
"
metalnessmap
"
],
THREE
.
UniformsLib
[
"
fog
"
],
THREE
.
UniformsLib
[
"
lights
"
],
THREE
.
UniformsLib
[
'
common
'
],
THREE
.
UniformsLib
[
'
aomap
'
],
THREE
.
UniformsLib
[
'
lightmap
'
],
THREE
.
UniformsLib
[
'
emissivemap
'
],
THREE
.
UniformsLib
[
'
bumpmap
'
],
THREE
.
UniformsLib
[
'
normalmap
'
],
THREE
.
UniformsLib
[
'
displacementmap
'
],
THREE
.
UniformsLib
[
'
roughnessmap
'
],
THREE
.
UniformsLib
[
'
metalnessmap
'
],
THREE
.
UniformsLib
[
'
fog
'
],
THREE
.
UniformsLib
[
'
lights
'
],
{
"
emissive
"
:
{
type
:
"
c
"
,
value
:
new
THREE
.
Color
(
0x000000
)
},
...
...
@@ -98,8 +98,8 @@ THREE.ShaderLib = {
]
),
vertexShader
:
THREE
.
ShaderChunk
[
'
meshstandard_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
meshstandard_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
meshstandard_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
meshstandard_frag
'
]
},
...
...
@@ -107,13 +107,13 @@ THREE.ShaderLib = {
uniforms
:
THREE
.
UniformsUtils
.
merge
(
[
THREE
.
UniformsLib
[
"
points
"
],
THREE
.
UniformsLib
[
"
fog
"
]
THREE
.
UniformsLib
[
'
points
'
],
THREE
.
UniformsLib
[
'
fog
'
]
]
),
vertexShader
:
THREE
.
ShaderChunk
[
'
points_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
points_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
points_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
points_frag
'
]
},
...
...
@@ -121,8 +121,8 @@ THREE.ShaderLib = {
uniforms
:
THREE
.
UniformsUtils
.
merge
(
[
THREE
.
UniformsLib
[
"
common
"
],
THREE
.
UniformsLib
[
"
fog
"
],
THREE
.
UniformsLib
[
'
common
'
],
THREE
.
UniformsLib
[
'
fog
'
],
{
"
scale
"
:
{
type
:
"
1f
"
,
value
:
1
},
...
...
@@ -132,8 +132,8 @@ THREE.ShaderLib = {
]
),
vertexShader
:
THREE
.
ShaderChunk
[
'
linedashed_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
linedashed_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
linedashed_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
linedashed_frag
'
]
},
...
...
@@ -147,8 +147,8 @@ THREE.ShaderLib = {
},
vertexShader
:
THREE
.
ShaderChunk
[
'
depth_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
depth_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
depth_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
depth_frag
'
]
},
...
...
@@ -160,8 +160,8 @@ THREE.ShaderLib = {
},
vertexShader
:
THREE
.
ShaderChunk
[
'
normal_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
normal_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
normal_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
normal_frag
'
]
},
...
...
@@ -176,8 +176,8 @@ THREE.ShaderLib = {
"
tFlip
"
:
{
type
:
"
1f
"
,
value
:
-
1
}
},
vertexShader
:
THREE
.
ShaderChunk
[
'
cube_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
cube_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
cube_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
cube_frag
'
]
},
...
...
@@ -192,8 +192,8 @@ THREE.ShaderLib = {
"
tFlip
"
:
{
type
:
"
1f
"
,
value
:
-
1
}
},
vertexShader
:
THREE
.
ShaderChunk
[
'
equirect_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
equirect_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
equirect_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
equirect_frag
'
]
},
...
...
@@ -213,8 +213,8 @@ THREE.ShaderLib = {
uniforms
:
{},
vertexShader
:
THREE
.
ShaderChunk
[
'
depthRGBA_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
depthRGBA_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
depthRGBA_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
depthRGBA_frag
'
]
},
...
...
@@ -223,12 +223,12 @@ THREE.ShaderLib = {
uniforms
:
{
"
lightPos
"
:
{
type
:
"
v3
"
,
value
:
new
THREE
.
Vector3
(
0
,
0
,
0
)
}
"
lightPos
"
:
{
type
:
"
v3
"
,
value
:
new
THREE
.
Vector3
()
}
},
vertexShader
:
THREE
.
ShaderChunk
[
'
distanceRGBA_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
distanceRGBA_frag
'
]
vertexShader
:
THREE
.
ShaderChunk
[
'
distanceRGBA_vert
'
],
fragmentShader
:
THREE
.
ShaderChunk
[
'
distanceRGBA_frag
'
]
}
...
...
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